Martian Bowling
An Icehouse game designed by Joshua Kronengold and Erik Hanson

WHAT YOU NEED

INTRODUCTION

Many Martian games involve carefully moving and placing minions with precision and grace, or complex strategies over multiple turns, as your position grows and (ideally) improves over time. This isn't one of those; Martian Bowling was invented thousands of years ago, after an Icehouse (or an Icetowers) game, when a frustrated losing player elected to throw a piece at opposing pieces. Play is deliberate, measured, chaotic, and usually not too dangerous.

OVERVIEW

Martian Bowling is a turn-based game, where players take turns throwing their pieces at upright pieces, getting points for any pieces they knock down, or knock out of the playing area. The game ends when one player no longer has pieces in the playing area.

SETUP

As per IceTowers: Randomly scatter a set of Icehouse pieces across the tabletop, then stand them all upright where they lie. Assign a color to each player.

PLAY OPTIONS

Only one: pick up a piece of yours that is still in play, and attack with it, by throwing at pieces within the play area. Then, capture any pieces that are outside the play area or non-upright (wierd or flat).

RESTRICTIONS

ENDING THE GAME

The game ends if at the end of a turn, any player has no minions in play.

SCORING

Large pieces are worth 3 points, Medium pieces are worth 2 points; Small pieces are worth 1 point. Add the value of any opposing pieces you capture to your score (scoring can be done at the end of the game, since captured pieces are not recyclced); then, subtract the number of your own pieces you captured.

STRATEGY

While you usually lose points for the pieces you attack with, it's often better to use a medium or large attacker than a small attacker, since you will generally knock over more pieces that way. Hit groups of pieces as much as possible, but try to avoid groups that contain your own pieces; remember, you lose points for any of your own pieces you knock over.

VARIATIONS