Living Legends
ERRATA
maintained by Jeff Dee (unigames@io.com)
Updated 11/28/2006


INDEX

Corrections:

3.2 Skill List

Medicine

4.2 Deactivating Powers

Holding Back

4.3 Power List

Astral Projection

Flight: Light Speed

Shield

Transformation

4.4 Power Enhancements

Lingering Effects

Usable on Others

4.5 Power Restrictions

Equipment: Vehicles

Linked Power

Slow Activation

5.3 Armor

Riot Helmet

6.0 Character Weaknesses

Attract Attacks

Susceptibility

7.0 Core Game Mechanics

The Universal Table

Clarifications:

4.1 Activating and Using Powers

Multiple Use Types

Miscellaneous

Metric System Issues



Medicine

Ignore the reference to "rules on treating injuries in section 10.9". Rules for stopping the bleeding of a mortally wounded character are found in section 10.5.4.2.

A physician can attempt to heal hit point damage. Roll vs. a Difficulty based on the severity of the patient's wounds:

Damage Difficulty
Less than 1/4 Hits gone 1
Less then 1/2 Hits gone 2
Less than all Hits gone 4
0 Hits remaining 8

Each sucessful roll repairs one Hit Point of damage. Alternately, a physician may treat a disease or a specific symptom. Each attempt takes about 5 minutes. Having access to medical instruments and supplies may add a bonus to the physician's roll. A fumbled Medicine skill roll may inflict additional damage, cause bleeding, etc. depending on the circumstances.

A physician can only restore up to their own Medicine skill Level in Hit Points to each of their patients per day.



Holding Back

Characters may only hold back their power's primary effect, such as an attack power's damage effect or a protection power's protection number. They may not hold back a power's range, area effect, duration, or other characteristics.



Astral Projection

In the first and fourth paragraphs, delete the words "spirit" and "spirit-form". Whether the character's Astral body is "spirit" or not depends on the character's concept.


Flight: Light Speed

Top light speed equals top speed, not acceleration. For example, a character with a top flight speed of 384 and light speed capability can fly at 384 times the speed of light, or slightly over 1 light year per day.


Shield

The table accompanying the Shield power is misnamed, "Restraint Damage Types". It should say, "Shield Damage Types".



Transformation

Transformation takes 1" of movement to use.


Lingering Effects

Replace the entire entry with the following:

This Enhancement causes the effects of an attack power to repeat at the start of each subsequent turn unless the victim makes a recovery roll against a difficulty number.

Lingering Effect Difficulty starts at 1. The cost modifier is (+1) per +1 Difficulty if the victim rolls INTL, COOL, VITL Mass, Wealth, or Luck to recover, of (+2) per +3 Difficulty if the victim rolls to recover on PHYS, REFL, or DEFT.



Usable on Others

Replace the last sentence in the 2nd paragraph ('You may increase the power's Intensity with the Enhancement called "Lingering Effects"') with the following:

You may increase the power's Intensity Effect Roll for a Cost Modifier of (+3) per Effect Level.



Equipment: Vehicles

On the Hull Table, the Effect Roll for a Size 531 Hull should be 4d10-1, not 4d12-2.



Linked Power

Linked powers must be activated and deactivated along with all the other powers they're Linked to. Every power in the set of powers that's Linked together gets a cost modifier.

A Continual power may not be Linked unless it has Restrictions which periodically cause it to break, wear out, or stop being usable.

When a Linked power is activated, all other powers it is Linked to must also be activated. A power may not be voluntarily deactivated while any other powers it is Linked to are active. Continual powers, Persistent powers, and Voluntary attack powers may not be held back while any other powers they are Linked to are active.

If two or more attack powers are Linked, they must be used simultaneously (and on the same target). Each Linked attack rolls to hit individually, and this counts as a multiple attack.

Example: Fire-Bug's powers of Shrinking (P), Light (V), Power Blast (V) and Sensory Shock (V) are all Linked. If she Activates any of them, then she Activates all of them. She cannot hold back her Shrinking while these Linked powers are Active, so she immediately Shrinks and must stay shrunken until she Deactivates all of her Linked powers. If she fires her Power Blast, she must simultaneously fire her Sensory Shock at the same target. However, since her Light power is Voluntary, and not an attack, she may Use it or not as she sees fit while it's Active.

The cost modifier on each Linked power is (-1), or (-2) if the Link makes it very inconvenient to use that particular power.

It is possible to have multiple independent sets of Linked powers.



Slow Activation

Continual powers may not take Slow Activation, but they MAY take Slow Use.



Riot Helmet

On the Armor Table, the CP Cost for a Riot Helmet is missing. It should be 6 CPs.



Attract Attacks

Where the text refers to "damage subtypes", it should say "damage forms", as shown on the Damage Type Table on page 23.



Susceptibility

On the second table, the column labelled "Damaged Every" should be labelled "Damage Frequency". This refers to how often a character with this Weakness takes damage while he is exposed to the thing he's Susceptible to.

Under the "Susceptiibility Per Exposure" option, where it refers to "Frequency", it should say "Damage Frequency".



The Universal Table

The Effect Rolls listed for Level 14 and Level 15 are incorrect. The Effect Roll for Level 14 should be 4d10-1, and the Effect Roll for Level 15 should be 4d12-1. These errors are corrected on the Extended Universal Table, which you can download HERE.


Multiple Use Types

Some powers can be "used" in more than one way (for example, Energy Fields can be used both to attack and to defend). You may apply different Power Modifiers on each different type of use, but the difference between total Cost Modifiers on each different type of use may not be greater than 3.


LL uses both English and Metric measurements. How can I keep it straight?

English measurements are only directly referenced by the Living Legends game mechanics when measuring distances on the tabletop. All other mentions of English measurements in the game are there to show how to convert real-life English measurements to Metrics.