Living Legends
ERRATA
maintained by Jeff Dee (unigames@io.com)
Updated 11/28/2006
Corrections:
3.2 Skill List
Medicine
4.2 Deactivating Powers
Holding Back
4.3 Power List
Astral Projection
Flight: Light Speed
Shield
Transformation
4.4 Power Enhancements
Lingering Effects
Usable on Others
4.5 Power Restrictions
Equipment: Vehicles
Linked Power
Slow Activation
5.3 Armor
Riot
Helmet
6.0 Character Weaknesses
Attract Attacks
Susceptibility
7.0 Core Game Mechanics
The Universal Table
Clarifications:
4.1 Activating and Using Powers
Multiple Use Types
Miscellaneous
Metric System
Issues
Medicine
Ignore the reference to "rules on treating injuries in section 10.9".
Rules for stopping the bleeding of a mortally wounded character are
found in section 10.5.4.2.
A physician can attempt to heal hit point damage. Roll vs. a Difficulty
based on the severity of the patient's wounds:
| Damage |
Difficulty
|
| Less than
1/4 Hits gone |
1
|
| Less then
1/2 Hits gone |
2
|
| Less than
all Hits gone |
4
|
| 0 Hits
remaining |
8
|
Each sucessful roll repairs one Hit Point of damage. Alternately, a
physician may treat a disease or a specific symptom. Each attempt takes
about 5 minutes. Having access to medical instruments and supplies may
add a bonus to the physician's roll. A fumbled Medicine skill roll may
inflict additional damage, cause bleeding, etc. depending on the
circumstances.
A physician can only restore up to their own Medicine skill Level in
Hit Points to each of their patients per day.
Holding
Back
Characters may only hold back their power's primary effect, such as an
attack power's damage effect or a protection power's protection number.
They may not hold back a power's range, area effect, duration, or other
characteristics.
Astral
Projection
In the first and fourth paragraphs, delete the words "spirit" and
"spirit-form". Whether the character's Astral body is "spirit" or not
depends on the character's concept.
Flight:
Light Speed
Top light speed equals top speed, not acceleration. For example, a
character with a top flight speed of 384 and light speed capability can
fly at 384 times the speed of light, or slightly over 1 light year per
day.
Shield
The table accompanying the Shield power is misnamed, "Restraint Damage
Types". It should say, "Shield Damage Types".
Transformation
Transformation takes 1" of movement to use.
Lingering Effects
Replace the entire entry with the following:
This Enhancement causes the effects of an attack power to repeat at the
start of each subsequent turn unless the victim makes a recovery roll
against a difficulty number.
Lingering Effect Difficulty starts at 1. The cost modifier is (+1) per
+1 Difficulty if the victim rolls INTL, COOL, VITL Mass, Wealth, or
Luck to recover, of (+2) per +3 Difficulty if the victim rolls to
recover on PHYS, REFL, or DEFT.
Usable
on Others
Replace the last sentence in the 2nd paragraph ('You may increase the
power's Intensity with the Enhancement called "Lingering Effects"')
with the following:
You may increase the power's Intensity Effect Roll for a Cost Modifier
of (+3) per Effect Level.
Equipment:
Vehicles
On the Hull Table, the Effect Roll for a Size 531 Hull should be
4d10-1, not 4d12-2.
Linked
Power
Linked powers must be activated and deactivated along with all the
other powers they're Linked to. Every power in the set of powers that's
Linked together gets a cost modifier.
A Continual power may not be Linked unless it has Restrictions which
periodically cause it to break, wear out, or stop being usable.
When a Linked power is activated, all other powers it is Linked to must
also be activated. A power may not be voluntarily deactivated while any
other powers it is Linked to are active. Continual powers, Persistent
powers, and Voluntary attack powers may not be held back while any
other powers they are Linked to are active.
If two or more attack powers are Linked, they must be used
simultaneously (and on the same target). Each Linked attack rolls to
hit individually, and this counts as a multiple attack.
Example: Fire-Bug's powers of Shrinking (P), Light (V), Power Blast (V)
and Sensory Shock (V) are all Linked. If she Activates any of them,
then she Activates all of them. She cannot hold back her Shrinking
while these Linked powers are Active, so she immediately Shrinks and
must stay shrunken until she Deactivates all of her Linked powers. If
she fires her Power Blast, she must simultaneously fire her Sensory
Shock at the same target. However, since her Light power is Voluntary,
and not an attack, she may Use it or not as she sees fit while it's
Active.
The cost modifier on each Linked power is (-1), or (-2) if the Link
makes it very inconvenient to use that particular power.
It is possible to have multiple independent sets of Linked powers.
Slow
Activation
Continual powers may not take Slow Activation, but they MAY take Slow
Use.
Riot
Helmet
On the Armor Table, the CP Cost for a Riot Helmet is missing. It should
be 6 CPs.
Attract
Attacks
Where the text refers to "damage subtypes", it should say "damage
forms", as shown on the Damage Type Table on page 23.
Susceptibility
On the second table, the column labelled "Damaged Every" should be
labelled "Damage Frequency". This refers to how often a character with
this Weakness takes damage while he is exposed to the thing he's
Susceptible to.
Under the "Susceptiibility Per Exposure" option, where it refers to
"Frequency", it should say "Damage Frequency".
The Universal
Table
The Effect Rolls listed for Level 14 and Level 15 are incorrect. The
Effect Roll for Level 14 should be 4d10-1, and the Effect Roll for
Level 15 should be 4d12-1. These errors are corrected on the Extended
Universal Table, which you can download HERE.
Multiple Use
Types
Some powers can be "used" in more than one way (for example, Energy
Fields can be used both to attack and to defend). You may apply
different Power Modifiers on each different type of use, but the
difference between total Cost Modifiers on each different type of use
may not be greater than 3.
LL uses both English
and Metric measurements. How can I keep it straight?
English measurements are only directly referenced by the Living
Legends game mechanics when measuring distances on the tabletop. All
other mentions of English measurements in the game are there to show
how to convert real-life English measurements to Metrics.