Aberrant Glob
Description: These putrid mounds of pulsating flesh are crafted in laboratories by Aberrant Mages from whatever spare parts they have lying around. They have no personalities or motives of their own, but exist solely to slay and absorb any other living thing they come into contact with.
PHYS: 12 Hits: 17
DEFT: 9 Bite: 9-, 3/5/7   Grapple: 12-
INTL: 9 Initiative: 1/1/2
WILL: 12 Move: 5
Skills: Grapple 12-, Bite 9-
Armor: Slimy Skin, 1/0
Melee Defense: 0 Missile Defense: 0
Other Traits:
    Globs have eyes all over their lumpy bodies, so under normal circumstances it's impossible to sneak up on one without being seen.
    Aberrant Globs regenerate 1 Hit point at the end of each round of combat, even if they are slain! They begin rolling to wake up once they regain a positive Hit Point value. Hit point damage inflicted by acids, poisons, or other chemicals only heals at the regular rate, so you must chemically treat a Glob's remains in order to destroy it permanently.
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