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| Description: Spectres are vengeful spirits of the dead. They haunt the place of their demise, or the tomb wherein their mortal remains are interred. Maddened by pain and loss, they have forgotten the true focus of their anger and now lash out against anything living which enters their sad domain. | An
Undead Spectre miniature figure from Lance
& Laser's WarChest
line. Sculpted by Kevin Contos, painted by Jeff Dee. |
| PHYS: 9 | Hits: 8 |
| DEFT: 11 | Claw: 14-, 1/2/3 |
| INTL: 11 | Initiative: 2/4/6 |
| WILL: 11 | Fly: 9 |
| Skills: Claw 12-, Dodge 12- | |
| Armor: Cloak, 1/0 | |
| Melee Defense: 2 | Missile Defense: 2 |
| Other Traits:
Fear: Any opponent within melee combat range of a Spectre must make a WILL check at the start of each Round. If they succeed, they may remain and fight normally. If they fail, they must turn and flee as soon as they get a turn. On a fumble, the character passes out from fear: make a WILL check at -4 at the start of each subsequent turn to regain consciousness. On a critical success, the character over comes their fear and needn't check again for the duration of the fight. A character attempting to attack a Spectre from a distance must make a WILL check at the start of their turn, losing their turn if they fail and fleeing only if they fumble. Intangibility: A Spectre is only susceptible to physical attacks part of the time. On its movement phase, a Spectre can switch from tangible to intangible or vice-versa. It may only switch once per turn. While intangible, the Spectre cannot attack but may pass through solid physical barriers. It is also completely immune to physical damage (taking only half damage [round up] from energy attacks) while intangible. Sprectres remain vulnerable to magical and mental damage while intangible. Opponents must make perception rolls to determine whether a Spectre is tangible or intangible at any given moment. |
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