V&V Variant Rules

latest update: 03/14/98


So are we supposed to use these rules, or what?

That's entirely up to you. There are a lot of neat ideas here. If any of them really catch on, I may consider adding them to the Living Legends rules. In the meanwhile, use your discretion.


Variant Rules Links:

Random/Design V&V Character Generation Variant by Charles Sisson

Will Attribute/skills system by Chad Riley

V&V Power Generation Variant by Eric Edwards

V&V Power Variants and Magic Spell ideas by Derek Uranic

Armor SSR, Half-Centile Rolls, and the 'Oomph' Rule by Justice Carmon

Revised Firearm Rules 1.0 for Villains & Vigilantes 2nd Edition by Craig Griswold

Combat Additions and Martial Arts Rules by Greg Kerner

Rules for swinging on ropes and a Heightened Attack variant by Gerald Blackwell

Rules for magical research in V&V by Tykie

Incremental Hit Point Modifiers by David Utter

Superhero Afterlife Tables by Faust

Unarmed Combat Maneuvers by Mantisking

Telekinesis & Magnetic Powers variant by Greg Kerner

Martial Arts Combo Maneuvers for Living Legends by Faust

Rolling Powers Variant by David Astley

House Rules by Sean Rigter

Heightened Speed Variant by Everett


Other V&V Web Pages

For links to other V&V / Living Legends pages, many of which offer more rules variants, go here.


Places To Go:

Living Legends Main Page

Jeff Dee's Home Page


This web page and all related pages are copyright (c)1997 UNI Games. Living legends is a trademark of UNI Games. All rights reserved.

Jeff Dee / jeff@illusionmachines.com Jack Herman / jherman@onr.com