GLORIFICUS
A 5th Season Scenario for the Buffy the Vampire Slayer Board Game from Hasbro
by Jeff Dee
(Last modified on June 9, 2001)

With thanks to Tammy Coxen, Andrew S. Davidson, Micheál Keane, and Bill Sabram for feedback & suggestions.


Banished from her own plane, Glory seeks the Key that will unlock the doors between the planes... heralding an eternity of chaos and suffering. But a group of monks have made the key human, and sent it to Buffy in the form of her little sister.


Evil Set-up:

Use any of the other Evil Villain pawns to represent Glory. Place Glory on The Judge's start space.

Use any of the Evil Servant pawns to represent Glory's 3 minions. Place one servant pawn of each color (green, blue, and red) in each square adjacent to Glory where they may attend to her magnificenceness.

Glory has 20 life points, 6 Fight dice, and 2 Magic dice. Glory's Minions have 6 life points, 1 Fight die, and 1 Magic die.


Special Artifact:

Use any Story Artifact card to represent Dawn (The Key) and three other non-story artifact cards. The Key has no abilities of its own.


Evil Objective:

Glory must bring The Key to the Vamp X Start square in the Factory, and stay there with her until the next Sunrise phase.


Good Set-up:

Substitute Spike for Oz. Spike gets 2 Fight dice and 1 Magic die. Like Oz, Spike can carry 1 card of each type. He gets 8 Life points (use the Werewolf / Oz track to record these). If Spike ends his movement on a black circle, he gains 1 Life point (to a maximum of 15). Spike is a "Good Vampire", so he can be burned by the sun but he may also enter private homes. Spike starts on the "Oz Start" space in the Bronze.


Good Objective:

Destroy Glory, or destroy Ben once he becomes a legal target (see below).


RESTRICTIONS:

When the Evil player does not roll a large flame, Glory spends the turn as Ben. Ben can still move, but he cannot attack or be attacked until Glory's life points drop below 6. Ben has 0 Fight dice and 1 Magic die.

All Evil cards for summoning Servants only summon more of Glory's standard minions.

Living Flame research cards cannot be used to destroy The Key.

The Gem of Amarra artifact card now represents the Hammer of Olaf the Troll. It can be found and carried by any character, but can only be used by Buffy or Spike. When rolling Fight dice, add THREE extra points to the total damage. The Hammer cannot be used in combination with any weapon cards.

Since there are no enemy vampires in this scenario, several of the other cards are useless. Leave them in play, and force the players to discard them. I think this will convey both the Good guys' sense of futility, and the worthlessness of Glory's minions.


Return to the UNIgames Home Page