Gamer Taxonomy
Original system developed by Erol K. Bayburt
Revised and expanded by Bryant Berggren

Roleplaying Gamers can be divided into 4 genuses (geni?) according to their basic view of the hobby:

Munchkins

The Genus Munchkin is characterized by the drive to satisfy real-world desires within the context of the game world. Species include:

Hoyles

The Genus Hoyle is characterized by the treatment of RPGs in a manner similiar to mundane games like Monopoly, Chess, Poker, or Baseball. The goal of the game is thus to "win", whether against the other players, the GM, or one's own limitations.

Artistes

A widely varied Genus, Genus Artiste is characterized by its relatively non-competitive nature, and the drive towards self-expression within the game. The nature of this expression defines the exact species:

Transients

The Genus Transient is characterized by a lack of interest in the RPG qua "roleplaying game" itself; Transient species do not concern themselves with the game, but with the game's players. These species include:


It is important to remember that since the origin of these species, much intermixing has occurred, such that there are very few purebred strains remaining in the gaming community; most gamers are hybrids of two or more of the species described above.