Gamer Taxonomy
Original system developed by Erol K. Bayburt
Revised and expanded by Bryant Berggren
Roleplaying Gamers can be divided into 4 genuses (geni?)
according to their basic view of the hobby:
- Munchkins: View RPGs as a method of wish-fulfillment.
- Hoyles: View RPGs as games to be "won".
- Artistes: View RPGs as a form of self-expression.
- Transients: View RPGs as a way to kill time.
Munchkins
The Genus Munchkin is characterized by the drive to
satisfy real-world desires within the context of the game world.
Species include:
- The True Munchkin (M. munchkin)
seeks wish fulfillment by creating superhuman characters that are
undefeatable in any endeavor. Often confused with the Powergamer;
however, the Munchkin seeks satisfaction more from the
characters' actual accomplishments rather than just their
theoretical perfection.
- The Powergamer (M. avatari) seeks
wish fulfillment desires by creating the most efficient
character possible within the rules. There is much confusion of
this species with M. munchkin, as the two have very
similiar coloration.
- The Mad Slasher (M. kruegeri) seeks
wish fulfillment by venting his real-life frustrations into
vicarious violence.
- The Rules Lawyer (M. baili) seeks
wish fulfillment by debating interpretations of the rules to mold
"reality" to his image. Some class this species as
H. baili.
- The Chronic Badass (M. vigilanti)
seeks wish fulfillment by creating intimidating, super-tough
characters that do not have to go to bed when told to. Some class
this species as A. vigilanti.
Hoyles
The Genus Hoyle is characterized by the treatment of
RPGs in a manner similiar to mundane games like Monopoly, Chess,
Poker, or Baseball. The goal of the game is thus to "win",
whether against the other players, the GM, or one's own
limitations.
- The Simulationist (H. simuli)
treats RPGs as mathematical reality simulations. Simulationists
evaluate the worth of a game system in terms of its statistical
perfection; "roleplaying" is defined as acting within rules
derived from psychology texts. The Simulationist is sometimes
confused with the Method Gamer (A. deniro).
- The Wargamer (H. patton) views RPGs
in militant terms. Gaming sessions are military ventures, with
precise objectives; character deaths are only important in terms
of acceptable casualties and losses.
- The Puzzler (H. rubik) sees RPGs as
a set of puzzles to be solved, an improvised form of the computer
text adventure. Not to be confused with the Artiste genus,
despite often similiar coloration.
- The Conventioneer (H. tourni) is
not interested in fiddling petty change games, but instead
requires a public venue to compete in. The Conventioneer requires
external evaluation for validation, and is mainly interested in
gathering more 'points' so he can compete at even higher levels
for even more points. Some class this species as M.
tourni.
Artistes
A widely varied Genus, Genus Artiste is characterized
by its relatively non-competitive nature, and the drive towards
self-expression within the game. The nature of this expression
defines the exact species:
- The Storyteller (A. homer) sees
roleplaying as a method to generate written fiction; character
and setting are both subordinate to the overall Plot, and
continuity is less important than dramatic necessity.
- The Actor (A. thespian) sees
roleplaying as an opportunity to engage in impromptu theatre.
Character is more important than Plot, although it is the
performance of the character that is important.
- The Method Gamer (A. deniro) sees
roleplaying as a kind of escapism or virtual reality. He seeks
to place himself within an imagined world during play; plot is
not a tangible item, but merely the sequence of events that
occur within this world. The Method Gamer is sometimes confused
with the Actor, but the latter does not share the former's drive
to 'submerge' within the character.
Transients
The Genus Transient is characterized by a lack of
interest in the RPG qua "roleplaying game" itself;
Transient species do not concern themselves with the
game, but with the game's players. These
species include:
- The Buddy (T. friendli) involves
himself in games because his friends are in the game. Actions he
takes within the game will be aimed towards pleasing those
friends more than any personal motivation. An important
subspecies is the Significant Other (T.
friendli kissus), a parasitic variety of Buddy that
concentrates solely on a single host gamer, ignoring the rest.
- The Critic (T. grumpi) appears
externally similiar to the Buddy, but is distinguished by its
more aggressive behavior; the Critic passively seeks to
disrupt the game, since he would really rather be doing
something else. Critics are prone to taking random or outright
stupid actions in a game, motivated by apathy and ennui.
- The Looney (T. looni) is not
interested in the game qua game, but rather wants to "just have
fun", which he interprets as being funny. The Looney
will take seemingly pointless, suicidal, or contrary actions
because he sees them as humorous; character, plot, setting,
victory, and frankly everything else takes a back seat to comic
value. Some class this species as M. looni, citing
wish fulfillment desires to be a stand-up comedian; others class
it as A. looni, considering those desires to be a form
of self-expression.
It is important to remember that since the origin of these
species, much intermixing has occurred, such that there are very
few purebred strains remaining in the gaming community; most
gamers are hybrids of two or more of the species described
above.