<
Hitherby looks thoughtfully at his sketch of the marble statue in the corner.The sketch is not a
particularly good one. Clearly this host is of dubious artistic talents.
Daimon wanders, looking at each piece of art.
Sepharmouse eyes the Codex with compete interest, but doesn't interrupt the conversation going
on, listens to that as well.
As Daimon gets higher in the building, the art becomes more recent. Outside a window that he
passes, there is a brief view of the Paris skyline against the night sky.
<
<
<
<
<
<
Daimon stops and stares out the window for a while. He didn't want to think about Paris, but now
he is, and the thoughts are filled with nostalgia.
Hitherby draws a nice little stick-figure dog over to the left, so that the statue won't be lonely, and
then closes up the sketchpad and tucks the pencil behind his ear.
Hitherby then step-steps to the beat of the Walkman to the room with the other angels.
Outside the window, the lights of Paris burn white and neon, and the tower blocks and older
buildings rise huge and dark.
Sarah, thus, takes her leave of Deuteronomy and goes in search of the stele. About five steps
away, she pauses, looks around, sighs, and pings her resonance.
<
<
<
<
Sarah lifts one hand to rub at her eyes with a fingertips. "Daimon," she murmurs, "what are you
doing /now/."
Hitherby says, "Hey, guys! Seph, Cheph, Pat, Most Holy." The last with a tiny bow.
A soft voice echoes from a tannoy in the distance, speaking in French. (For those who understand
French, it says, "Good evening. The museum is closing in ten minutes. Will you please make your
way to the exits. Thank you for visiting.")
Deuteronomy nods. "A fruitful investigation to you."
Daimon makes a vague grumpy noise, and starts walking back down stairs toward where he last
saw everyone.
Hitherby poses, showing off his new Vessel. It's got, like, its own Symphony.
Pat looks at Deuteronomy, "Is there somewhere to wait out the closing?" He then sets about
peering at the teenager, mouthing 'Hitherby?'
Sarah smiles to Hitherby, and turns back to Deuteronomy for a moment. "Is there some--" Ah.
Pat has it.
Sepharmouse peeks out from Sarah's pocket, waves congratulatory whiskers at the teen bouncing
in.
Hitherby nods to Pat. "Only, if you actually blow out while you say it, it sounds more
impressive."
Deuteronomy rattles off a set of directions to some storage cupboards on this level. "They will
be safe. You can emerge in ten minutes."
Hitherby says "And you wiggle your tongue, too."
Hitherby says "Thank you, Most Holy."
Pat pinches the bridge of his nose. "Sarah, can you fetch Daimon?"
Sarah agrees, "Thank you, Most Holy," and adds with a sigh, "I'll fetch our Mr. L-- Exactly,
Pat."
Sarah goes to do so, since Pat and she are clearly working in parallel today.
Hitherby looks around. "Oh. Whoa. No Daimon." He focuses his gaze on Sephar for a moment,
then smiles. No problem, communication is preserved.
It is on the stairs between floors that Daimon and Sarah meet, in front of a painting of the
Annunciation.
Daimon says "Oh, hi. The museum is closing."
Sarah agrees, "Yes, dear."
Daimon says "So, um, we should do something about that."
Sarah says "Pat's arranged something, yes."
A family shuffles past Daimon and Sarah, making their way up the stairs and out.
Daimon blinks. "Oh, well okay then. Hey, after we're done, can we go hang out in Paris for a
bit?"
Sarah starts back down the stairs, smiling to the children. "We'll see," she offers.
<
Daimon smiles and waves to the family as they pass, and ponders the use and abuse of
Unnoticable Man glasses and Bamf.
The family nod to Daimon and Sarah as they make their way past.
On the overhead tannoy, the voice says in French, "Good evening. Please make your way to the
exits, as the museum will be closing in five minutes."
<
<
Sarah leads Daimon back down and along the route of Deuteronomy's directions. And corrals him
as necessary to make sure that they don't take more than that five minutes.
Daimon does get a tad distracted on the way.
Hitherby follows Pat when Pat follows Deuteronomy's directions.
It isn't hard to follow Deuteronomy's directions to the storage cabinets. One can even manage to
hide in them, along with the mops, buckets, and other cleaning equipment.
Pat finds an empty bucket to convert to a stool, and after helping Hitherby find similar
accomodations, settles into an almost-motionless state to wait for Sarah and Daimon.
Sarah undistracts Daimon as gently as possible.
Hitherby's Walkman plays interesting and unusual variations on the Symphony, albeit somewhat
tinnily and simplistically compared to the true Music of the Spheres.
<
Daimon is whipped.
Daimon is also ushered into the hidy hole.
As Sarah and Daimon reach the cupboards, the tannoy is announcing, "The Louvre is now
closing. Please will everybody proceed to the exits."
Pat says "Close the door, Sarah."
Hitherby says, "This place has many sounds."
Sarah enters after Daimon does, and brings the door closed.
Daimon stuffs his hands in his pockets... obviously off thinking about something more important
then saving the world from Disease and Chaos and Nastiness being released upon the world.
Sarah nods to Pat thereafter. It being dark, the nod is more or less wasted, but it's still given.
>From outside, the tannoy quietens. The level of ambient light lowers, five minutes later.
Sarah holds still, listening.
Pat waits another five minutes for good measure, counting off the seconds internally.
In the distance, a pair of footsteps passes steadily, then fades again.
Daimon paces, gets bored after the third pace, stands on one foot, stands on the other foot, tries
to do the hokey pokey but can't remember how it goes, then stares at the ceiling.
<
<
<
<
There is a *thud* and *pang* as Daimon manages to fall over a bucket, and a *ting* *ting*
*ting* as polish spray canisters fall on his head.
<
Daimon says "Ow ow ow excuse me ow ow OW. That's gonna leave a bruise."
Pat sighs.
<
Miraculously, there is no sound of approaching footsteps. Perhaps nobody heard.
Daimon whispers, "Sorry."
Pat says "Shh. It should almost be safe."
The silence outside seems to spread through the building in great lapping waves.
Sarah puts an arm around Daimon, shaking her head quietly.
Daimon would look vaguely embarrassed, if it wasn't in the dark.
Hitherby sits with relative silence, making an imaginary cat's cradle. She can't see it, which is
okay, because there's no actual string, which is okay because she never actually learned how to
make a cat's cradle, but it entertains her anyway.
Pat says "Alright."
Daimon whispers "Can we move?"
Pat says "Someone check the door. Don't open it all the way, though."
Daimon would get up, but there's this SarahArm here.
Sarah opens the door a crack with her free hand, being the closest one to it.
Outside, the lights have dimmed, though it is still quite possible to see one's way. There is
silence.
Hitherby ponders. She is going to have to sneak again. This didn't work out well last time.
Sephar squeaks, softly, "Shall I go first?"
Sarah murmurs, "That seems reasonable. But do be careful?"
Hitherby whispers, "I'd rather he didn't."
Sarah reaches into her pocket to lift Sephar into her hand, but pauses.
Hitherby whispers, "But it's up to you, Seph'."
Daimon reaches into his pocket and whips out... sunglasses. He sets them on his nose but doesn't
activate them.
Sarah pauses, and smiles faintly. "Oh, of course."
Sephar squeaks, "Hey, no problem! I can check if there's anyone in the corridor."
Sephar twitches its nose at Daimon, "though of course you have those..."
Sarah leans down, carefully, and sets SepharMouse on the floor. "Just peek?" she murmurs.
Daimon says "Yup."
Daimon points to them. He does indeed have these.
Sephar sits and waits for Daimon, then.
Daimon activates the Unnoticable Man glasses.
<
The glasses render Daimon Unnoticeable.
<
Daimon gets up from under a drift of spray cans and SarahMom arm, climbs over to the door, and
heaves himself out into the corridor.
The corridor is empty and quiet, the lights dimmed.
Daimon makes a gesture which means "It's clear." And then realizes they can't see him because
he's totally unnoticable. He hisses, "Coast is clear."
Sarah offers SepharMouse the pocket again.
<
Sepharmouse scrambles back into the pocket.
<
Pat, having been the first into the closet, waits for everyone else before extracting himself from
his niche.
Hitherby leaves in the logical order as well, probably right before Pat.
Eventually, everyone is extracted from the cupboard.
Hitherby will make for the front ranks, on the left, once extricated and moving in one direction
or another.
Daimon wanders down the hallway, daimonlike.
<
Sarah takes a moment after the extraction to straighten the buckets and polish cans.
Pat looks around for Daimon, Unnoticable or not.
<
<
<
<
<
<
<
Pat whispers "Sarah, where did Daimon get off to?"
Hitherby doesn't bother attempting to sight Daimon. Daimon is a bright Lilim, he can stick safely
close.
Daimon looks both ways down an intersection, and then wanders back.
Pat knows better than to assume Daimon will stay close on his own, so is trying to prevent this
from being an issue.
<
Hitherby carefully studies the walls and ceiling for signs of insects, although she doesn't expect
them.
Sarah gestures in Daimon's direction, for Pat's benefit. Without looking.
<
Indeed, there are no obvious insects. This place is all urban and modern and *clean*. There is,
however, a splendid carving of a scarab beetle on the right, clearly done by someone who loved
the insect.
<
<
Daimon eyes all the art, again. Carefully, and with interest.
Hitherby walks over and admires it carefully, though, building a mental picture to keep.
The art suggests, to Daimon, that they are in the Egyptian section. The location suggests, to Pat
and Sarah, that the stele is just through two rooms to the right.
Daimon isn't that into ancient art, though. All the cool stuff is upstairs.
Hitherby slips over to Pat and whispers, "Can you tell me who did that one?"
Sarah, thus, begins to move to the right. Slowly, and trying to keep track of the lot of them.
The plate under the scarab carving reads, "Example of the 9th century BC, Lower Egypt
work."
Pat says "There's no name. It's listed as an example."
Hitherby says, "Oh."
Hitherby looks disappointed and slips off towards Sarah.
Daimon trails after the group, looking at art pieces.
Sarah checks after the group, feeling vaguely like a tour guide.
After some chivvying past artwork, the group arrives in the appropriate room. Heavy bearded
stone lions watch patiently in the corners, and stone steles ornament the walls.
Pat says "Is there enough light, Sarah?"
Daimon is instantly distracted by a new room in which there is stuff to check out. Luckily, no one
notices.
Sarah assures, "Oh, more than."
Sarah starts checking steles contentedly.
Pat takes up a position where he can watch doors.
Sarah is somehow reassured by the presence of stone lions.
<
<
Hitherby, more economically, studies the walls for signs of an obviously *missing* stele.
With consumnate ease, Sarah identifies the stele that matches the one she saw - however briefly
- before. There are no obviously missing steles.
Daimon is just patiently doing what he always does. He memorizes every single object he sees,
and somewhere it gets filed into the vast Warehouse 23 of his memory. Doesn't EVERYONE do
this?
Sarah pauses beside The Stele, and touches the wall beside it. "Here," she says softly, with a
distinct relief.
The relevant stele is worn and faded. There is a panel of slightly different stone set into it,
evidently as some sort of ornamentation in the design.
Pat says "Is it intact?"
Hitherby studies the room for hidden watchers, hurlable objects, and suchlike things.
Sepharmouse peeks out of Sarah's pocket. "Ooo... it's about some sort of funeral offering."
<
<
Daimon wanders over to the stele and memorizes that, too.
Sarah says, "It's intact, yes." She shifts to give Sephar a good angle. "And there's the panel that
it should be under."
Pat says "How hard would it be to remove?"
Sepharmouse leans in close. "I can't see how to get under... maybe if we got some ultrasound
machinery?"
<
Sarah says, "I don't have the faintest idea how to arrange that, Sephar."
Daimon wonders how hard it would be to raid an OBGYN clinic and smuggle the machinery in
here while some soon to be mother chased after it in an open backed gown.
<
<
<
<
<
Pat considers, for a moment. "How much can be gleaned from the outside?"
Sarah murmurs, "Sephar? Can you tell anything?"
Sepharmouse squeaks, "Sorry, no... I can't see through the stone."
Pat says "Would inhabiting it work?"
Sepharmouse squeaks, "No... I couldn't. It's not the right sort of thing."
Pat nods, pondering.
Sarah strokes Sephar's fur with a fingertip. "Thank you, dear."
Daimon eyes the stele. "How heavy do you think that thing is?"
Sepharmouse droops its head a little. "Perhaps we could smuggle it out..."
Hitherby says, "I think I could carry it."
Sarah says mildly, "I imagine that might be somewhat impolite."
Hitherby does think this, even if it's untrue.
Pat says "Just a bit."
Daimon says "What else is in the Lourve? Do they have an archeological research lab?"
Hitherby says "So?"
Pat says "Hm."
Hitherby says "Why do we care whether the museum has a bad day if it means we can stop - you
know - from coming out."
Pat says "Quite possibly."
Hitherby says "Frankly, I think we're talking about a different scale of things entirely."
Pat says "Hitherby, we do not even know what the stele contains. It may be nothing more than
a beer recipe."
<
Pat says "Until we determine what it consists of, there is no reason to make undue noise."
Hitherby says "Pat, even a one in fifty chance and it's more important that we get it out of
here."
Daimon says "I know that no body can hear me and I'm utterly unnoticable, but I'm suggesting
that the Louvre does have at least a document library for dealing with old documents, and that
may mean including equipment we can "borrow"."
Hitherby says "Even a one in a thousand."
<
Sepharmouse squeaks, "They might have a lab that has an ultrasound in the museum, it's fairly
common for evaluating multi-layer paintings and artifacts they don't want to accidentally destroy
by opening."
Sarah says mildly, "Perhaps some of you should go on an equipment hunt, then."
Hitherby says "Which is easier to move, Sephar, the equipment or the stele?"
Daimon says "ZOkay."
Sephar says "The equipment."
Pat says "Which is more likely to have security systems attached to it?"
Sephar says "Usually on a rolling table and it's about the size of a breadbox."
Sarah says "The equipment is at least less likely to be disastrous if damaged."
Daimon says "I need someone who can pick locks."
Sephar says "I can!"
Sarah says "Ah. That would not be me."
Sarah smiles at the mouse.
Pat says "Sephar, will you go with Daimon? You can also identify the equipment needed."
Sepharmouse, "Certainly!"
Daimon holds his pocket open. No one can see this, mind you.
Sepharmouse scramble out of Sarah pocket over to her hand and from there peers to find
Daimon-pocket, which it knows well...
<
<
Sarah holds Sephar with care.
Daimon leans down and scoops up SepharMouse. Plop.
Sephar wiggles happily into its pocket.
Sepharmouse squeaks, "Okay!"
Daimon leans over and gives Sarah a kiss on the cheek. And then he's off, on a mission.
Sarah smiles after that kiss-on-cheek.
<
Daimon stops halfway out the door, turns back, and then gives Pat one too, because Pat can't see
him.
Daimon THEN walks out the door.
<
<
<
>From his earlier wandering around, it only takes Daimon 3 minutes to find the door marked
RESEARCH AREA : AUTHORISED PERSONNEL ONLY.
Daimon ah has, and tries the door.
Hitherby murmurs, "You realize that if it's important, we have to take it anyway."
The door is locked.
Daimon says "Sephar, transform to.... PowerSephar!"
Sepharmouse peeks out of the pocket on Daimon stopping, and when the door is locked, uses
Remote Control to unlock it and keep alarms from tripping.
The door swings silently open, into a darkened room beyond.
Pat says "That depends on what fashion it is important in."
Daimon pads into the darkened room, groping for an on switch.
There is an on switch to the right of the door. The lights flash brightly on to show a research lab,
with textbooks, microscopes, some electronic gadgetry, antiques, and the like.
Hitherby paces over and stands just inside the door the angels entered through, in the stele room,
in case someone nasty comes through.
Sephar peeks out of the pocket to see if there's an ultrasound about.
<
Daimon pokes around in the research lab, wrinkling his nose, looking for something of use.
<
With its scientific knowledge, Sephar spots something that's probably an ultrasound machine,
largish, mostly loaded on a trolley.
<
Daimon eyes the trolley, and tries to think if his puny little body can get the machine from here
to there.
Sephar mouse scuttles out from Daimon's pocket and onto the trolley, possesses the trolley to
help Daimon, squeaks, "Just hold onto it, Daimon. I'll roll!"
<
Daimon says "Ow, wow. SepharPower... ACTIVATE!"
Sepharmouse chuckles, rides the trolley happily.
Sarah remains by the stele. Then rethinks this, and picks a stele a couple south or east from that
one.
The trolley is wheeled back towards the stele room. The wheels squeak a little.
<
Daimon turns off the lights and closes the door behind him.
<
<
<
Sepharmouse leaves the door unlocked for now.
<
<
<
<
<
<
<
Daimon mentions this in a whisper to Sephar. "Sephar, I heard something. Footsteps, somewhere
else in the museum."
Sepharmouse looks about. "hm. Let's get this back to people, first? Then we'll have them around
for help?"
Daimon nods, and tries to get the cart to the stele a tad faster.
Sephartrolley rolls a bit faster as well, taking most of the weight off Daimon, but staying with
him.
The trolley wheels squeak, and are audible to the three angels in the room with the stele as it
comes down the corridor towards them.
The trolley is pushed into the stele room.
Daimon stops the trolly near the stele.
Pat looks over, then goes back to watching the entrance. "I do hope one of you knows how to
use that."
Sephartrolley sets its brake and Sephar Remote Controls the ultrasound to power on, and the
mouse studies the screen that comes on...
Daimon says "No, I've never had a baby, or got into obstetrics."
Sepharmouse trots over to the wand and nudges it, "Sarah, pick this up? Then hold it against what
you want to see through..."
Daimon assumes you point the wand at the stele and pray.
Sarah picks up the wand obediently. "Is it active?"
Sephar says "It has to touch, so that it'll vibrate the material and then get echos of what's beyond
it."
<
Sepharmouse scampers back to teh screen, 'Not yet.'
<
<
<
<
Hitherby searches the room carefully for signs of celestial forms skulking among us.
<
Daimon eyes the machine.
<
<
Sepharmouse uses its nose to touch various bits of the screen. "Hmmm... of course... here... just
a moment."
<
<
<
While eyeing the machine, Daimon notices that some of the power settings are somewhat high,
perhaps.
<
<
<
Daimon walks over to the machine and resets the power levels. There, that should be better.
Sepharmouse is too intent on its menus to notice the readjustments.
<
Daimon says "Try it now, Sephar and Sarah."
Sepharmouse touches the screen, "There. It should be active."
<
Sarah eyes the wand. "So I, ah, touch it to..." She looks between Daimon and Sephar. "You're
certain? All right."
<
The machine hums gently.
Sarah offers up a small prayer nonetheless to Lightning, Destiny, and God above both, and
touches the wand to the panel of the different stone.
An image begins to define itself on the screen.
Daimon whips out his pad of paper and his pen. He stares at the image on the screen, preparing
to copy it --- or memorize it.
Sarah murmurs, "How long does it have to stay?"
Hitherby opens her own sketchpad.
Sephar says "instand feedback."
Hitherby carefully begins to draw something that looks sort of but entirely unlike the picture on
the screen.
Sephar says "Instant... move it and the picture will move."
Daimon says "As soon as you touch it to the stone, Sarah."
Sarah says, "Do I need to move it for you to get the entire image?"
Hitherby figures, if Daimon is sketching something, and Hitherby sketches something, and we get
captured, it'll delay things if both pictures get captured.
Sarah pauses. "Do I need to hold it here at all?"
Daimon is sketching. "Hold on a sec....
Daimon says "You need to hold it to a part of the stone long enough for me to draw what is
there."
Sepharmouse nods at what Daimon says.
Sarah holds it still, thus.
A picture begins to be assembled.
Daimon sketches madly on his notepad.
The picture is apparently one of a number of dots and lines, with some writing - numbers? words?
- in the bottom left corner.
Sephar mouse peers at the picture curiously.
<
Daimon tries to sketch the image as best he can. He peers at the screen, and peers at his drawing,
and asks Sarah to move it around so he can get the best view of the thing in the bottom
corner.
Sephar sounds out, carefully what Demi just said.
<
<
<
Sarah moves it carefully, gently, with exquisite concern.
Daimon writes it down, across the top of the sketch.
<
<
<
Eventually, the entire thing is drawn out.
Daimon peers at it and thinks, "Weird."
Sepharmouse peers happily.
<
Daimon says it out loud. "Weird."
<
Hitherby closes her sketchpad, on something which a Babylonian would read as complete
gibberish.
<
<
<
<
Sarah says mildly, "Can I take this down now?"
Daimon says "Huh? Sure."
Hitherby says, softly, "It must be destroyed. Or taken."
Sepharmouse squeaks agreement and goes through the sequence to shut things down.
Daimon looks down at his unnoticable drawing through unnoticable eyes and goes,
"Hmmmmm."
<
Sarah sets down the wand, with considerable relief.
<
Sarah's eyes then promptly widen.
<
<
Sepharmouse tucks the wand back into its sheath and turns off the powers and frowns mildly.
"Is... I'm not sure, but is that a star map?"
Pat turns to look back at the stele and the angels. "Star map?"
<
<
Daimon peers at the drawing. Wack. Wack wack wackity wack.
<
<
<
Daimon starts to hum, appropriately, "Bad Moon Rising."
Daimon says "Hope you've got your stuff together, hope you're prepared to die..."
Hitherby says, softly, "I need an animal host. Curse it. A big one."
Sarah says, her voice very small, "Wasn't Terethel looking into the some sort of telescope?"
Pat says "The Hubble, yes."
<
Sepharmouse deflates. "uh oh."
Hitherby says, "Guys, time. Come on."
Sepharmouse hops back into Sarah's pocket as she's near.
Daimon says "We don't need a telescope, we need an astrologer."
Sepharmouse peeks out, "Should we smash the stele so no one else knows?"
Pat says "No."
Daimon frowns. Trashing artworks.
Sepharmouse nods then mildly and curls back up in Sarah's pocket.
Hitherby says, "Yes, Pat. If you want everyone else out first, that's okay, but it's not staying here
for someone to release that."
Pat says "Daimon, I want you to find Deuteronomy. Tell him to request a Guardian and a Virtue.
This is official evidence."
<
<
<
Daimon sighs. "Sure Pat." He puts his notepad away and starts wandering off in the direction of
the tether.
Hitherby whispers, "Pat, that does *not suffice*."
Hitherby says "Daimon, leave the notebook with the place where most of us are."
The corridor that Daimon is walking down is dark. And quiet. Quiet. Fairly quiet. Moderately
quiet...
<
<
<
<
<
Sarah murmurs, "Hitherby, I suspect the information may be duplicated."
As it were, out of the shadows, an arm comes out to go round Daimon's chest and arms, and a
hand to go over his mouth.
<
Daimon makes a startled cry.
<
<
Hitherby hisses, "Sarah, that is not an excuse for not doing the best we can."
<
There is a faint whisper of noise, almost a half-word, from the direction that Daimon went in.
Probably nothing significant.
Sarah murmurs, "There's more than one sense of doing the best we can, Hitherby. These may be
needed -"
Sarah pauses, and looks toward it.
Hitherby says, "You are allowing *aesthetics* to come before the world, and Pat is allowing
*procedure* ..."
Pat says "Shit."
As he struggles, Daimon is wrenched back hard against someone's chest - someone who feels
quite large, and well-muscled - and dragged to one side. The hand stays over his mouth.
Daimon stays perfectly still. No struggle. Nothing.
Sarah says mildly, "Not aesthetics, Hitherby. May we continue this later?" and starts toward that
hallway. Rather quickly. Well, actually, at a run.
<
<
<
<
<
<