IF YOU'RE PLAYING IN THIS GAME, DON'T READ THIS!
(This goes for Judd, John Moore, Vince, Mike, and anybody else who has
played or might play... Go read the Albatross logs!)
[Back to Gaming War Stories]
[Back to October - December]
**Leap 4, 155**
T'kik convinces us to haul food to the Hive-world (Hive Beetle homeworld),
for all these umpteen different religious sects who think that the Messiah
is Returning. Seems that they've decided that scrapping together fifteen
million different bits 'n pieces of their religious texts yields one Master
Text, which says something about journeying to where the Many are One (hive-beetle
hivemind, obviously), and something about the Ship of the Dead -- and the
hive-beetles are escorting in an alien solar-sail ship, which is pretty
dead...
[[The plural of "Jesus" is "Jesi" -- as in, "trinkets
like little plastic Jesi."]]
We decide that mere food is probably not too useful, and we'll set up the
cargo hold with some tables and chairs, and a portable kitchen, and be a
quasi-restraunt. Also bring along drinks, since the crew of the ships will
probably want something strong after dealing with religious nutcases. Derek
suggests that we should run a brothel. I glare at him.
**Leap 8, 155**
Cyrus (our Alardinite) does cooking, as does Awol, so they feed people when
we get there. I play bartender. Everyone is asking about "The sign
of the sailor's sin," which is what they're going to know the Messiah
by. I encourage confusion. Cyrus is the one who twigs first -- an old-earth
poem, Rhyme of the Ancient Mariner. This idiot shoots down a good-luck bird,
so his crewmates hang it around his neck. The good-luck bird in question
is...an _albatross_. Parvari switches the transponder to the _Opening Lotus_,
which is not necessarily wise, since the hive-beetle stationers have a cow
and quasi-arrest us until we can show proof that we're not pirates.
I sigh heavily, get Awol to watch the bar, and go ask T'kik if I can have
some quality time with the minifac. It says that in a few hours, it will
probably have enough pull to get the ship freed (it's got some amazing joke
in the works, obviously; they get status from those...). I still get my
privacy, Just In Case, and fix up something [a NGIA card, bearing the name
"Storm Hawke"], in case I have to flash it at the hive-beetles.
*sigh* I *hope* I don't have to use this!
One of the customers wants to see Parvari -- the rumor is going around that
the Captain of the _Albatross_ is The Messiah. That's hysterical.
Turns out that T'kik and some friends of its, fifteen years ago, found this
solar-sailing ship, with all its dead crew (strapped to the outside, strangely),
and painted their names on its sails. Then they started amalgamating the
religious texts. A year ago, they had a random choice, and T'kik won --
so they started feeding data into the Nets that implicated the Albatross...
After T'kik gets things straightened out, and we get a clear flight plan
out, I head us *out* of there at full warp. At least we didn't lose money
on the trip.
We also got rid of T'kik -- it has more status than it knows what to do
with, right now, and it wanted to go home, so it did. And we hired on an
ex-Navy, ex-Customs engineer fellow, at 1/4 pay, since he apparently was
believing that Parvari was The Messiah. Some people are *really* daft.
We are heading for Sparrion now, most definitely. I don't know what we'll
trade there, since we're running empty, but we'll figure something out,
and it's better than going back to New Garavar, where all those nutty religious
types might be hanging out...
[It should be noted that as the "dead" aliens got nearer the sun,
they started coming out of hybernation... They've vacuum-dwellers...]
**Leap 15, 156**
We get to Sparrion, and Parvari goes out to find some cargo for us to haul.
I want to go down to the psi-school and find out if things are going okay
for them these days. I'll take my "liberated" psi-shield and set
up a surface persona, just in case.
[later] While I was waiting for the down-shuttle from the station to planet,
I noticed this sparrial kid snagging something of mine. I think he'd been
swiping off my trinket-belt [] for the last fifteen minutes. He's a smuggler-fan,
and knew who I was. [14 Reaction Roll, +3 for Silver's scent; gotta be a
fan...] Some Irari'd paid him to covertly get a *gene-sample* from me! Descrip
-- medical sort. No telling who. Only Irari doc *I* know who'd given me
a rough time about gene-samples is Etalon. I'd shadow back and find out,
but Etalon's keen-eyed, and might spot me. I buy the sparrial kid a mudskipper
thing, use the gene-sampler on the amphibian, and refill my trinket-belt.
[[Etalon, in the pursuit of his Project, wants to get some samples of Silver's
genes (it's something about how warp-fields affect genetics). He tries to
find a Sparrial who will covertly get the sample for him, and fails his
default Streetwise roll by 3. Add to this that Irari have a -1 reaction
from Sparrials, based on "they smell funny." The Sparrial got
45 credits from him and split before Etalon could find out that there was
mudskipper DNA in the sampler, and not human DNA.]]
At the psi-school, I look up Goldy. Things seem to be going fine down there,
and I find out *why* she's there when she hates travel. She's one of the
few people who sorta-have my Pilot's Sense, but who get FTL-sick. She seems
happy enough, and I leave while she munches on some merfahs that she just
got in. *Icky* things. She knew they bothered me, too. Telepaths. Yeesh.
[[Actually, Goldy snarfed a lot of the K'Kree stuff (Silver'd left that
"above" the persona), and managed to get into last-day memories!
She found the brainwipe (one's supposed to be able to determine the root
cause of neroses, and there's this *blank* there...), the persona-thing
(recognizing it as similar to what Thor did to Silver (already noted as
part of the K'Kree stuff), and therefore warrenting additional investigation),
found that Silver'd done it, and got a hint of Why: "otherself, betterself"
sort of emotions, and much of the love-hate/duty/sexual tension associated
with Simone (though no names). About there, Goldy decided this was one mentally
disturbed human -- not that a mind-healer Telepath like herself was *too*
fazed by that sort of thing -- but this wasn't her business, and she didn't
feel like expending more effort to find out anything else.]]
Well, they're doing fine, but I didn't get any leads to figure out where
that NTech-3 station director, Dillings, might have gotten himsellf off
to. Oh, well.
**Leap 18, 156**
Parvari comes back one night, whistling. I complain about him being off-key,
make some comment about B-flat, and he asks if that was some kind of obscure
proposition! I say *NO*, of course, and *he* says, "Good!" He's
in a really good mood...
Turns out he won a treasure map at poker. (He'd lost 200 credits already,
then won the map and 50 credits. That's Parvari's Luck for us...) This Thral
guy found an abandoned Organization base with its entrance all covered over
by a rockslide, and went to Thral to get some earth-moving equipment, and
about 6 months ago fell victim to run-dry powercells in his aircar. Splatsville.
Parvari's friend has probably been selling this map for the last 5 months...
Anyway, Parvari says, the base belonged to some drug-lord who got toasted
in an Organization-vendetta about 10 years ago. Ought to be decent looting
there.
"About 10 years ago"? I wonder... 8 years ago, Flare set off a
diversion...
Warren'd been getting some cargos for Tamile (everything else that's a better
run's been taken this week -- maybe in a few more, etc.), so we can at least
come close to breaking even whether or not there's really anything here.
We'll pick up some extra med-stuff -- if the base was drug-manufacture,
then there's no telling what might be there. Lots of Purge might be useful.
The planet itself is a thin-atmosphered oxy-nitro (lots of oxy, at least),
with about .7-.8 G. Mostly mountains and rainforest. Charming place, I'm
sure.
**Leap 19, 156**
Warren does some talking to people about this base-thing. Turns out that
it was owned by a Thral drug-lord -- that branch of the Organization got
kinda wiped out when the Boss was found "disminded" and most of
his lieutenants were killed or vanished in the ensuing power-struggle. The
name of the Boss in question is, indeed, the same. Very interesting.
Just in case this base was one that manufactured Zombie Drug, I go shopping
[a couple small crates of Plastex-B]. Derek wants to scan my crates, but
I manage to talk him out of it. The crates are small enough to stow in my
room, at least. With luck, Parvari won't want to know what I'm bringing
on the ship (he usually doesn't), and will tell Derek not to go poking around
in my room. Without luck (and maybe I shoulda used this story in the first
place), I can say that it's to clear away rubble from the entrance.
**Leap 20, 156**
I drop a note to Mom, giving coordinates and situation. No reply -- she's
probably busy somewhere.
I also send a note to my Lady, with the coords and a little of the situation.
Not the background though -- She didn't find that out, and Mom'd probably
rather that She not know. *She* gets concerned about me going to an O-base,
even a decade-abandoned one. I reassure Her that it's fine, I'm perfectly
safe, it's probably not really there anyway, I won't get shot again, I can
take care of myself really, etc. Stars know I wouldn't *mind* having Her
in orbit, of course, but for more salacious reasons...
[[Selene diverts a probe to the system named -- it will probably take at
least 10 days to get there. She also has the Bow head for Irar at full speed
(dump off the _Arrow_ shuttle to lighten the load) -- ostensibly to get
some materials & data she needs to reinvent the cybersuit; she doesn't
like Silver getting shot at! She's going to be sure that the Bow's left
before the Albatross gets into sensor range, though.... At least, the *Albatross'*
sensor range. Selene's packing one of the TL13 probes.]]
**Leap 24, 156**
Tamile. No return cargo from here to anywhere, as predicted. We're off for
Parvari's Treasure Island, and we'll be out of comm-contact soon -- even
the 5-parsec comms that Artemis sells, that Parvari got one of for the rescue
of Dr. Jones.
**Leap 28, 156**
We get to the planet, and find an old dying fission plant signature under
a mountain -- took the Artemis sensors to spot it, though, since there's
a lot of radiation in the area normally. The main entrance to the place
is covered over by a rock slide that started about half-way up the mountain.
We scan around and spot what looks like a concealed cooling-system pipe
for the reactor. Maybe we can get in that way. These sensors are seriously
useful.
We also spot a ship with Irari-built warpdrives heading this way. Might
have come from Fasan-homeworld. They aren't headed *quite* this way; closest
pass will be .5 parsecs, in about 8 hours. They aren't using high-tech sensors
to scan anything, so they haven't seen us.
We go and clear out a landing spot, then divert the river a little so that
we can maybe get in near the cooling-system pipes. I land the ship just
*perfectly*, even with the mud and stuff. [[a 3. GM says that he's glad
we did it now and not later. Weird.]]
The Irari ship has altered course -- it's heading for a M-class star, in
the system next door. Maybe they didn't come from the Fasan-homeworld, really
-- they could also have come from a K-class starsystem in that direction.
Maybe some scouts or something? Who knows. Better keep an eye on them, though.
There *is* a NTech base down here, and despite Dilling's vanishment, I don't
trust random ships wandering about. Could be someone who's not as good an
astrogator as I am, looking for this base, could be pirates searching for
a good place to hide, could be Irari researchers... Who knows. Keep an eye
on them, that's the ticket.
We (Cyrus, Derek, Warren, Etalon, Awol, and me) trek out and get to the
opening -- a 2-foot diameter pipe for the outflow and a 6-foot diameter
tunnel for maintaining the pipe. Derek puts on Awol's distort belt (my Lady
gave me one of those for Christmas, which I have on under my suit, but have
not mentioned to anybody else) tries to disable the sensors that are around
the opening (sensors to tell whether the grille is open or not, and bioscanners),
but messes up. Ah, well. After some discussion, I go in first. Must make
note to pick up some Night-Vis/IR bioplas contacts again. I have a half-pound
of Plastex in my belt-pouches. Etalon stays behind, scanning the local fauna
and flora. Derek follows me, Warren's next, then Cyrus, then Awol in the
rear.
Up a ways, about 100 meters, there's a laser rifle mounted in the ceiling.
Derek passes me up Awol's distort belt, and I take my brand new heavy laser
pistol and shoot out the weapon. Then we go on. Then, another 50 meters,
and there's *another* of the wretched things, and a blaster down the hall.
Both seem to be active. The laser gets shot out, then I tell everyone else
to stay back and move up a little closer to take out the blaster. [[Modifiers:
-5 for dark, -8 for range, -3 for size of target; +8 for Acc, +3 for aiming;
Skill 15.]] Didn't toast it! It shoots back! Doesn't hit me, though, and
my next volley turns it off. [[Silver does not realize, until Selene points
out, that the blaster, had it hit Silver, could have set off the Plastex...
It would have hit her, too, had the distort belt not been on her. Silver
promises not to shoot out automated defenses with high explosives on her
person again.]] However, there's rather a lot of hot water swirling around
now. Oh, well. Guess me and the blaster kinda shot up the pipe.
Next, we've got another grille, into the reactor room itself. Wouldn't want
to hang around here too long, since the thing's been leaking. There's also
some more sensors here, which I disarm -- easier, since these are *inside*
the pipe! Like nobody's supposed to get *into* the pipe from either end...
They probably had slaves. Then I take the monoblade knife that Penny got
me, and slice the grille open. That felt good.
Inside, I give Derek Awol's distort belt back again -- the pipe itself was
too narrow to change marching order in, really. Derek takes out the sensors
on the only door out of this room -- again, the sensors are on *this* side,
not the other side. Within, there's another laser rifle mounted on the ceiling.
Swivel-mounted, too, just like the defenses in the tunnel. Derek hands me
the belt and opens the door. This laser's in the middle of a bunch of power
conduites. Be a moulten mess if I hit one of those and blow it out. I'll
just have to not miss. [[Skill: 15. Mods: -6 for distance, -4 for size,
+8 for Acc.]] Four shots, right on it! That's the last of the defenses --
after a short trek up this hallway (pause to shoot out a laser that doesn't
have working targeting-bioscanners; I'd have disabled it, but it was booby-trapped
against disarming), we get to several doors. The dust is thick here -- nobody's
been here for about 8 years, probably...
There are some doors which are colored -- purple, blue, red, orange, and
green. Stripes on the floor lead from all the doors in the hall (some un-colored,
numbered ones, as well) to those colored doors. Typical, probably, if you
have Zombie-drugged slaves. The orange door is a large mess-hall, with a
few food-synthasizers still working, even. The blue and red rooms are barracks
-- thin matresses, narrow cots. Purple looks like a storage-room, where
there's a lot of "ship kit" things -- cheap jumpsuits, toothbrushes,
soap, blankets, etc. Those were all unlocked. The green room *is* locked
-- a very simple lock, really. This seems to be a first-aid station/primitive
sickbay. There are lots of expired drugs on the shelves -- Quickheal, Soothe,
Credaline, and something that isn't a typical formula. Warren starts up
the computer in here, and checks out the records. A *lot* of records --
hundreds. Treatments for industrial-like accidents, mostly. No names, just
alphanumeric designations. They all start with "Dosed [date]".
I go and gather the "unknown" drug containers from the locked
shelves and put them in a pile in a corner and shoot them with my laser.
I don't bother to explain why, even when Cyrus and Derek come in because
they heard the laser.
All the records ends with "Put into storage," and a date that's
about 8 years old -- all the slaves were probably stored within a week.
The first locked door is the chem-processing plant. The computer in here
is still working, but wants a password. (We debated turning it on. Warren
said, "What could possibly happen?" Since there weren't any people
with brainwipe equipment around, I agreed with him.) We turn it off again.
Next door (also double-doors into the chem-plant) is the feedstock-storage
room. Door after that (again, with double-doors into feedstock-storage)
is final-product-storage. I scan for the "unknown" compound that
was in the medbay. I mark the crates that contain it with a skull and crossbones,
and start shoving them off to one side to blow up later or something. Cyrus
asks why I'm marking those crates. I say, "Because they're dangerous."
He scans them.
[[Cyrus sends the scans to Etalon -- Etalon finds them in the list of "most
prohibited drugs" -- Zombie drug. Seriously illegal. The formula is
known, but the recipe is not released. An expert biochemist could probably
recreate it, though. The local flora (which Etalon has noted seems to have
been cultivated for certain species in this area; some of the vines are
*far* more represented than they should be) contains chemicals which look
like they might be raw materials for several of the illegal drugs that are
there -- including Zombie drug. Drug-bases are usually set up near a natural
source. The other drugs we found are some addictive hypnotics, random "recreational"
pharmacuticals, and some pheramone spray-type inhalents. Cyrus tells the
others -- *not* Silver -- about this via private implant-comm channels.]]
The last door, also connected to the storage-place, leads to a hallway with
a short cargo-train in it. A laser rotates towards the door, tries to fire,
and blows itself up. The other automated defenses in this place are totally
dead. At the entryway, there's about 100 freeze tubes -- most still working.
Some are broken, where rocks fell on them near the entryway (bay doors are
closed), and those have skeletons. There's also a shot-up little courier-ship
-- one-person ship, from an Irari line. The warp engines are gone, and it
looks like some *clueless* person was trying to turn a hypercomm into a
hyperdrive. There's still a fusion plant on board, shut down, and thusters.
There's some processing equipment near the door, but the breathers that
the slaves would have used to go outside were probably buried in the rockslide.
I find a hatchway that leads up -- the little maintanence tunnel seems to
be partly caved in, though, and the rocks that did it look like they'd been
hit with ship-weapons! Hm. The fission reactor had some power-conduites
leading *up*, and they were pretty heavy-duty. Obviously there were some
other automated defenses around? And somebody took them out and *caused*
the rock-slide? And then wanted some *other* ship to come in and do the
work?!? Gee, I wonder if they intend to ambush us on the ground or wait
until we've taken off. At least we can see them eight hours out, or so.
Assuming that the Irari-drive ship we saw doesn't have some kind of miracle-drive
on it, of course. If we're careful, we ought to have plenty of time to salvage
and scram, but we'll have to keep an eye on the sensors.
I poke around and try to figure out which freeze tubes hold the boss-people.
I find five that seem likely -- Irari, overweight human, some Thrals --
and mark them. If we revive them, I might have a chance to ask them some
questions and maybe get the password. The formula for Zombie drug should
get itself toasted, mayhap.
Etalon is brought in, and the freeze tubes are moved back down the tunnel
-- I'm going to take one of the high-explosive warheads from a missile and
use one of my detonators to try and blow the rockslide away so we can unload
everything. Derek gets the warhead out. I take off and get just *exactly*
in position [roll 5] and fire. [roll 18] It vaporizes just the *wrong* rock,
and it slides around again! ARGH! I don't want to talk about this. [[Inside,
rocks come rumbling down near the entry-way, smashing up the captured ship
some more, so it's no longer at all air-tight. Didn't break anything else
*too* badly, though.]]
Figure out where the bomb'll have to go *now*. Laser *that*. Works fine
this time. Set up a detonator and go trek off (Derek carrying the warhead
in his exoskeleton vacc-suit, since it's *heavy*), set up the thing, trek
back, push the button. The detonator goes ({little boom}), but doesn't set
off the explosive. Wonderful. I set up a smaller explosive with some of
my Plastex, and another detonator. Derek looks it over (it's just a fragging
hobby for me!), and says that it won't work -- detonator's not wired up
correctly. That gets fixed. We go place *this* one. We get back to the ship,
set it off. *BOOM*! And the entryway is cleared enough that we can probably
move the stuff around. Awol gets back and lasers the base's doors open.
Now we have to move rocks and pack up those freeze tubes. And keep an eye
out for the pirates, of course. I'm gonna haul the Zombie drug out and fry
it with the ship lasers, along with a lot of the local flora, and maybe
blow the reactor room so that nobody else will want to come back here. Another
rockslide over the door when we leave, maybe.
Somebody told Derek what the Z-drug was. Beats me who. Jerks.
I wonder where the boss-people's quarters are? And the base's control room?
I'll have to take a look around, I guess. Ah-ha! Slightly concealed door,
eh? Palm-lock, mild boobytrap zap feature (not smoking boots -- more to
keep the slaves from trying to get in, probably); easy disassemble job.
Five rooms -- base-control, three individual bedrooms, one bunk room that
doesn't look like anybody lives there normally.
Warren takes the base-control room and one bedroom, I check out the other
two. First one of mine is smallish, has a table with secret compartment
in it. Can't find the latch, drat it all. Scrawl "MINE" on it
with my pen. Second bedroom is the Base-Boss's room. Has a wall-safe, but
it's booby-trapped pretty good to destroy the contents. Drat. Scrawl a square
around it.
Warren found the base-control room, which has a couple of terminals, and
one of the other rooms, with Thral-style clothing in it.
Well, how are we going to get what's behind that wall-safe? It's a toughy,
and I'd rather not risk vaporizing it. Hm. Ah-ha! Let's wake up the Base-Boss,
and while he's woozy, pretend to be his rescue! Oh, *Et*-a-lon! Finding
the Base-Boss isn't that easy -- have to match genescans with really decayed
samples from his room. Etalon finds him, though, and I convince him that
I'm Quicksilver Hawke, hired by Boss [Common Thral Name] to pile everything
from this base into a ship and skedaddle, and he needs to get the stuff
out of the safe. I tell him it's been a few years, like, nearly 10, things
were confused during the O-war, etc. He insists on a 45% cut. Then, while
I'm helping him to his room, he asks me how much I'm getting -- how *rude*!
I smile, "None of your business." [The correct reply in such a
case.]
He goes and checks in the computer [[checking the dates to see if they jibe
with what Silver told him -- it was a good explanation for why she wouldn't
know any code words, etc.]], making me wait outside the room (but I don't
let the door shut [and she's got her holdout needler palmed in her off-hand]),
then he goes and gets stuff out -- first, a blaster pistol [[thinks about
shooting Silver, decides against it]], then a personal comp and some datadisks.
I escort him back to the med-room, dose him from behind with Soothe [[from
her holdout needler]] (he's allergic to Crediline, we found while we were
defrosting him), and I try to get the password out of him. (Along with his
name -- Morgath.) Oh, well. He mumbles too much. At least we find that the
chemist person knows the password to get into the processing plant...
I want that Z-drug *out* of anybody's hands! Okay, he gave us a name, "Francis,"
and said Francis was human. Fine. Let's go scan the rooms...
Etalon comes up with two humans which might work, who aren't Z-drug fried
in the head. One of them is male, and has a better match. The other is female,
and has an iffy match. Wake up the guy.
The guy, it turns out, is Harold Anderson, a journalist. He's pretty clear-headed
for someone who's been being microdosed with Z-drug [[causes Slave Mentality,
basically, but overdosing to full chemical-brainburn is easy]] and then
frozen for all these years. He even has some dream-memories, of being with
this dark-haired woman, and in her room, which is the room with the androgynous-to-male
closet...
Hm. Well, let Warren babysit this guy (who is, by the way, absolutely gorgeous)
and let's check the females. One's blond, the other dark-haired, both show
signs of micro-doses. Well, let's defrost dark-hair first.
"Are you Francis?" I ask as she wakes up. "I -- I don't remember!"
she says. She's acting really dumb. Eventually, we get out of her that she
was a stewardess on a passenger-transport from New Garavar to Thral, and
they'd docked, and she doesn't remember anything beyond leaving her room
and heading for a bar with the rest of the crew-types, and nightmares of
being grabbed at. Her name is Sally something-she-doesn't-remember. One
flaw in all this -- she's pretty plain (average looking) and slow to be
a stewardess... Over implant comm, I ask Etalon if she's Cred-allergic.
She's not. I tell Etalon to go get some Crediline. He's going to try and
give it to her, but she's being really balky about it. So I roll my eyes
and zap *her* from behind with Soothe, then dose her with the Cred. Her
name is Francis Weston [[or something like that]], and she's the chemist,
and she goes and downloads the drug-compound data into my comp, then wipes
the Z-drug data as I ask. Then I say, "Okay, time to get you back to
your freeze tube -- don't want anybody knowing that you're not one of the
prisoners here, right?" She agrees dreamily, smiling at how clever
she was...
Definitely clever, yes. She's gonna be *soooooo* annoyed when she wakes
up in custody... Mark her name on her freeze tube. Put a package each of
Z-drug in the "personal items" drawer of her and Morgath's freeze
tubes. Hm. Could look for the Thral security fellow... Get into the security
logs... Hey! Where'd Harold wander off to?
Harold'd wanted to borrow somebody's comp -- mine's probably got the best
security, so I partitioned off a little space and let him wander around
and take notes on his great story. I ping my comp with my implant comm and
dicover Harold in the security-station/base-operations room. He's gotten
hold of one of the tool kits lying around and physically hacked past the
security systems on the security station. He's busy taking notes for his
story. I guess we don't have to find and unfreeze the security-Thral after
all.
So we load everything up and then we decide that we want to disassemble
the little ship that we found in here. It doesn't have any integrity left,
or FTL drives, but it's got a fusion plant, contragrav, and thrusters, which
are all valuable. Awol takes the Albatross up (I'd landed it in the quasi-clearing
in front of the base's main door, and did so quite well, might I add), and
after I pack my Plastex in around the fission reactor and set its timer,
I get the little craft out the door. I scrape it up some getting out of
the base, but after that, it's *no* problem -- just have to compensate for
the bad left thrusters by setting it in a slow spin. Once it's in orbit,
we can start disassembling it.
However, once we're starting that, we get annoying news -- our "friends"
over in the next system over are headed this way. We don't want to chance
that they're pirates, so we'll just unload the fusion plant (the most valuable
part of this ship) and leave it in orbit -- if they've only got TL11 sensors,
we'll be out of their range in just a couple of hours or less.
One of the freeze-tube occupants is having problems, Etalon notices, and
he's going to have to defrost the rather shot-up Sparrial inside and patch
him up some. He makes a big deal out of this, so I volunteer to hang around
and protect him from being robbed blind. Derek and Awol are helping our
new engineer chop the shot-up ship into pieces big enough to just stow in
the cargo hold.
Etalon's letting the Spari wake up, and he's going sniff, sniff, and then
he looks at *me* and says, "Spi'fire?" So I go, "Huh?"
And he mumbles, "Spi'fire? No, y're na' Cori..." I am somewhat
disturbed... *Cori*? I ask Etalon, "Are you sure he's okay? Maybe you
should give him some Purge." Then this battered Sparrial looks at me
and says, pleased, "Li'le Spitfire!" So I roll my eyes and say,
in Sparrial, "I don't know what you're talking about." And he
says, "Stefanie?" And I say, "**WHAT**?" And he says,
"Stef'nie?" So I try to tell him, in Sparrial, "I... don't
know what you're talking about," with a tone of voice that's *supposed*
to get him to agree with me till I can stuff Etalon out the door.
Meanwhile, Etalon has been looking at his little charts and things and *he*
says that I'm bothering the Sparrial, and every time he looks at me, he's
getting grief or fear surges of some kind. Etalon wants to put the Sparrial
under with Morphazine. I ask him, in Sparrial, "The doctor wants to
give you some Morphazine -- do you want that?" And he says, "No!"
Etalon is finally talked into being a good little Irari and going away and
not pestering the Sparrial with questions about the base. We... talk. Looe's
supposed to be dead! It says so quite clearly in the news reports! I have
to explain about my little memory problem... and that there's someone else
who *does* remember him, and I give him her comm-code. I tell him that she'd
have torn the sector apart to find him, if she'd only known he was alive.
Of course I've crafted a report for Mom that includes all of this little
adventure.
We go and hide near the edge of the system. The other ship arrives and scans
the planet, then lands near to where *we* had landed. A couple hours later,
they take off at warp *7*-ish, on a straight-line for Irar (closest comm-nets).
They're lighter, too. We go scan and find that they dropped off a 100-mw
fusion plant, a couple of spare E-cells, and a couple of Parvan work-bots,
modified to take standard E-cells. The 'bots are working on cleaning up
the area. Very interesting. (Our journalist is poking around up here too,
getting on the way on the bridge and looking over everybody's shoulders.
No harm in it -- I'm half-wondering if he's some brand of spook, from the
way he took apart that security station.)
Deciding that we don't have enough time to waste (if the ship only wants
to get in comm-range, it won't take them long to come back, and we shouldn't
be trying to salvage their stuff when they get here -- besides the chance
that they're legit), we head for Sparrion, trying to decide what to do with
all the people in freeze...
[On to January - March, 156]