Dan Becker's Flames of War Early War French Infantry Company
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Overview of the French Infantry Company
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Close shot of French Infantry Company
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(Update 2004/07/11: More photos were added in this article.) In March of 2004, I visited my local game store
Great Hall Games
in Austin, Texas,
and saw some members of the
Lone Star Historical Miniatures group
playing a World War II miniatures game.
From my familiarity with Avalon Hill's Squad Leader board game
and Atomic's Close Combat computer games, I enjoyed seeing the 15mm miniature tanks and
guns and platoons on the table.
With their rulers and dice and loads of miniature scenery, the players all looked
like they were having a fun time
punctuated with good-natured, somewhat intense historical debates over which were the
best tanks (T-34 or Panzer V?), machine guns (MG42 or BAR?), and tactics.
They were using the Battlefront
Flames of War rules.
Later I watched a game in its entirety. Then I purchased my own copy of the rules.
Then I was buying the Battlefront miniatures and painting them.
Before long I was hooked.
As you may have guessed from the photos, I have finished painting my first miniature army -
a French Infantry Company (Compagnie d'Infanterie) from 1940.
The company consists of 4 platoons of foot soldiers (about 40 soldiers each), associated
heavy machine gun and mortar platoons, anti tank guns, field artillery, a small cadre of Renault R-35
tanks, and various figures and supply vehicles.
All told, there are over 300 soldiers,
9 vehicles, 6 wagons and 20 horses.
This article discusses the company and provide photos showing the many bits and pieces.
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Overview of company command
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Flames of War rules concerning the French are published by Battlefront in
an
Intelligence Briefing on the Early War French Army (1939-41).
(Note for 2006/05/28): It seems the Battlefront team has removed the article. Hmm, perhaps
an upcoming new ruleset? In case of more deletions, here is a copy of the
Mid War Free-French for 1942-43.)
This is available at the Battlefront site for anyone to download (in Adobe PDF format).
In addition to the French order of battle and attributes for all the French weapons,
there are special rules for any French
company including offboard artillery, Metropolitan and Colonial troops, special
tank attributes, etc.
Of course, every company needs a commander which in this case is a captain.
The Battlefront French command model package comes with 6 rifle/command figures,
a light mortar team (an option which I do not use), a Universal tractor carrier, and two dead infantry
markers.
Here I have augmented the dead with 8 more miniatures from Battle Honors.
They are useful for marking battles and keeping track of dead platoons.
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Close up of company command
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I think the enemy is over there, the second in command seems to be saying as he points.
The captain better figure it out fast or the pile of bodies will grow.
The figures are painted with Vallejo Acrylic paint.
The uniforms are khaki green. The canvas bags are middle stone. The webbing and leather is
a medium red brown. The helmets are medium dark green.
Then the figures are dipped in MinWax Polyshades Tudor to give the shading in the recesses
and sprayed with Testor's Dullcote matte varnish to protect the finish.
The bases are flocked with Games Workshop and Woodland scenics grasses and bushes.
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Infantry platoons 1 and 2
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Here are infantry platoons 1 and 2 of my company.
A French foot platoon of 1940 (Section d'Infanterie) had a commander,
3 ten men squads (Groupes d'Combat), and two sections of grenade launchers
(Escouade de Voltigeurs).
The grenade launchers are
old Lebel Mle 1886/93 rifles or new MAS 36 rifles converted to fire grenades.
The grenade launchers (shown at the back of the picture, mostly kneeling,
near the commander), are like mini-mortars with a range of 8" (20cm).
They are useful for blasting and pinning nearby enemies.
Each section of the squad has a machine gunner (Escouade de Fusiliers):
one section has a walking gunner, the other section has a prone
gunner and loader.
These machine gunners make these "Rifle/MG" squads which
roll 2 attack dice when stationary and 1 attack die when moving.
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Rifle and MG advance close up
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Each of my platoons has a different color scheme for the base. Some
have dark mud, some light, some have light grass, some dark.
I do this to distinguish the platoons on the game table.
In the Flames of War game, a platoon that takes
over 50% losses must take a motivation test.
The French are confident veterans, so they need to roll a 4 or more on a six sided die.
If they fail the test, the platoon disbands and runs for the safety of the
rear lines.
So the different bases help identify the various platoons scattered over the
table.
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Infantry platoons 3 and 4
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Here are platoons 3 and 4. They look like the previous
foot sloggers, but with slightly different bases.
A full strength infantry platoon costs 140 points
which is inexpensive compared to other nationalities
and the typical 1500 point game.
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Infantry advance close up
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Notice the bits of twigs and coarse sand on the base.
These bases are really easy to do.
First smear textured spackle such as DAP brand or sanded tile grout.
Then glue the figures to the wet spackle with Zap-A-Gap (cyano acrylate) super glue.
Let dry.
Paint the base with your favorite mud or earth tone.
Then smear with white glue and put various bits of miniature grass, bushes,
and twigs.
Let dry and then paint everything with spray matte varnish to lock scenery into place
and take off any shine.
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Heavy machine gun overview
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Now we come to the heavy machine gun platoons.
Each platoon has a commander and two sections of two machine guns.
Each gun is manned by a gunner, a loader, and a fancy-pants corporal
pumping his fist in the air
and screaming, Die Enemy, Die!
Since I have two machine gun platoons, we have a total
of 8 machine gun nests and their commanders.
In Flames of War, machine gunners attack with 4 dice.
The French can use the Trench Warfare rule
to swap two machine gunners with an ordinary rifle/MG squad.
This rule is awesome.
It beefs up the firepower of the
rifle platoon, and it makes the MG platoon turn into a mini-squad.
In game terms it means that your machine gun nests are nicely
scattered over the table.
The interlocking fire is deadly to foot soldiers
and trucks.
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Heavy machine gun overview
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Here is a close up of two machine gunners.
I add plenty of bushes and twigs because I always
envision machine gunners setting up in the bushes
or behind a log or in some sort of cover.
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Mortars and supply wagons
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Here is a mortar platoon.
There is a commander, four 81mm Brandt mortar teams
and two observer teams who spot
for the platoon and call in the mortar barrage.
Mortar platoons are good for pinning enemy platoons.
One hit and the sissies are cowering in the mud and crying Mommy.
Always pin an enemy before assaulting or maneuvering nearby.
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Mortars close up
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Each mortar team should have a supply wagon.
I bought four, but my models were missing a few wagon wheels, so I
have
to wait while Battlefront fixes the omission.
The supply wagons have no game value.
They should trot off the board as quickly as possible
to prevent the platoon from taking losses and possibly failing
a motivation test.
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Divisional anti tank guns with Laffly trucks
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Thus far I have discussed Company troops consisting of headquarters, combat,
and weapons platoons.
Now I move on to discuss Divisional troops, the kind of troops that are available
at the next higher operational level.
These are the troops that the Company commander requests for days of battle.
Hello Major sir, the Germans are attacking. May I have some of your anti tank and artillery guns?
According to the Battlefront there are two types of Divisional anti tank platoons.
I have chose the BDAC
(Batterie Divisionaire Anti-Chars or divisional anti-tank battery)
option
with four 47mm SA37 APX anti-tank guns
and one Laffly W15T truck per gun.
To save money, rather than use the Battlefront AT guns and pay the list price of $7.95 per gun and crew, I bought
a Battle Honors pack of 4 guns ($10) and one Battlefront artillery crew set ($7.95).
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Here come the Panzers
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These 47mm have great specs with an AT rating of 9 and a rate of fire of 3.
Most German guns with an armor rating of 4 or 5 must roll a pretty high D6
to beat the 9 rating.
Unfortunately in my 2 battles so far, I have not had great luck with my AT guns.
In the first battle, the German tankers simply avoided my guns.
I left them near the objectives, which my guns guarded well, but I should have manhandled them 2" (5cm) per turn
into view to kick some butt.
The second battle, the guns were all blown to bits as I drove them into view of the
enemy.
Again, I should have unloaded them out of view and manhandled them into view.
At least with moving the gun, you get one shot at anything in view.
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Artillery overview
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Another Divisional element that I have purchased for battle are the artillery batteries.
To save money again, rather than buy the Battlefront guns and crews at $7.95 per model,
these figures are modeled with Battle Honors guns and crews at $10 for all 6 guns and
$10 for entire crew and observers (if I remember correctly).
The 4 horse limbers are also Battle Honors and go for $6.95 each.
The Battle Honors figures are slightly smaller than Battlefront and the
Battle Honors French figures appear to have WWI uniforms
with the double breasted great coat.
However, I like that look. It appears that these are a bunch of WWI old-timers
who have been pressed into service with their ancient 75mm Mle 1897 guns.
The observers are particularly nice with their radios, maps, binoculars, and other spotting tools.
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Artillery barrage
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The guns are mounted on the large Battlefront bases.
I used extra spackle to create a sort of gun pit.
The sandbags are air dry clay.
Roll a pencil thick cylinder of clay, cut it into
standard lengths, and then flatten and square it with your hands.
Initially I had trouble with my artillery guns.
In my first battle, my observers had lousy observation points.
Additionally once they spotted, the 4 guns did not cause much damage.
However, in my second battle, I add 3 additional offboard batteries, pushed my
observers way forward, and had more deadly effect with my guns.
I also started the game with the French Rolling Barrage rule
which automatically sites the target, and I was able to cause much more damage.
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Renault R35 tanks
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Here are the French Renault R-35 tanks. Seemingly, they have decent specs.
Their armor is good at a value of 3 (which is added to a D6 to roll more than the typical
German AT gun rating of 6).
Their guns are good 37 mm guns with an AT rating of 4 or 5 (which a German with armor
ratings of 1 2 or 3 must beat with D6).
However, their one man turret requires that these tanks cannot
move and fire in the same turn.
Additionally they are slow tanks, moving 8" (20cm) per turn, which
does not have a lot of shock value.
In other words, these tanks are nothing but armored AT gun placements.
They do have an MG, so I guess when you move, you fire that.
In my second game, I gave up my tanks for additional artillery batteries.
The batteries did a lot of damage and were worth the price.
OK, I guess I lost the French lightning war capability without these tanks.
At least I am fat an happy behind my artillery barrage.
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Renault tanks up close
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Despite the game shortcomings, I like the look of these tanks, especially
the way the commander sits his butt out the back of the turret.
I painted them with the typical French camouflage of the time.
I do not know whether the card suit markings are correct.
Do French tank platoons have similar suits within a platoon or dissimilar?
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Infantry storage
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In case you are wondering, this is how I transport my army.
I bought a soft-sided Shimano fishing tackle box at my local sports,
hunting, fish, and game shop.
Into the tackle box go 6 or 8 of these Plano divided trays.
Each tray is about 12x9 inches by 1 inch deep (30cm x 22cm by 2.5cm deep).
The tray has many moveable dividers.
So far no damage. Just don't turn your box upside down.
In that case, get fully foam padded trays like the
special trays they sell for miniature armies.
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Infantry attack
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And there you have it.
So far I have had two battles: in the first I was annihilated.
In the second I pinned the enemy, advanced forward, and won.
I think this force is week against pure tank forces.
Against those types, I will sit and wait and let them come to me.
On the other hand, against infantry, this army does well and
can go toe-to-toe with the best of them.
Some of my battle reports are at the Yahoo LSHM-Austin forum
or at the Lone Star Historical Miniatures website.
Or, if you are in Austin, stop by at
Great Hall Games,
and we can meet in combat.
Thanks for stopping by and reading about my French Infantry Company.
Go to Dan Becker's Flames of War info page