"From a fantasy perspective: there are no Dwarves. Elves are represented by "fairies", though for some reason, Pixies and Leprechauns aren't included as "fairies". But there are no Dwarves. And I'd rather see fantasy-inspired (though not necessarily Tolkien) dwarves than cutesy Disney ripoffs."
Here are all the cards that Dwarf cards that I have mentioned on the list. The only card that isn't here is Dwarven Mining Companies, because I never actually created it. It was supposed to be a land where you couldn't bribe by Gold. (Other possible titles for that land were Lost Cities of Gold or Treasure Island.) I decided not to include it now, mainly because the Seven Seas fan expansion has included such a terrain card.
On the other hand, the Seven Seas also includes a card that is essentially the same thing as the Dwarven Tunneling Machine with a different name. (Naturally, they would have to change the name if the didn't include the Dwarves.)
As I did with Gargoyles, I gave Dwarves a class attribute. In this case, it was "Immune to Giants". Why? First, Dwarves would get really squished by Giants. Second, there is some fantasy literature to suggest that they might be. They both usually occupy mountain dwellings although not necessarily peacefully.
Here are my Dwarf cards:
Mortal, Vitality 5, OCB 2, Small, Beer, Dwarf, CMP 0, red bar. +3 in Mountains. Immune to Giants.
Mortal, Vitality 4, OCB 1, Small, Beer, Dwarf, CMP 0, red bar. +1 Vitality to all your Dwarves while Weaponsmith is in play. Immune to Giants.
Creature Magic Item, Up 5 An all-Dwarves shield may move past a Mountains terrain that they wouldn't be able to bypass normally. All other movement restrictions apply. Cannot be used on Stronghold spaces.
Mortal, Vitality 4/6, OCB 1, Small, Beer, Dwarf, CMP 0, red bar. 4-point ranged attack. Immune to Giants.
Hand Magic Item, Up 13 Play during the Terrain Settlement Phase. If an all Dwarf shield turned in place on a Mountain and did not move, fight or reinforce this turn, gain two power stones.
Mortal, Vitality 3, OCB 1, Small, Beer, Dwarf, CMP 0, red bar. C: You may spend 1 stone or discard one Magic Item to increase any Dwarf's Vitalty by 4.
Mortal, Vitality 8, OCB 3, Small, Babes, Dwarf, CMP 0, red bar. All of your Dwarves gain +3 Vitality for the rest of combat. Immune to Giants.
Mortal, Vitality 4, OCB 3, Small, Beer, Dwarf, CMP 0, red bar. Immune to fear, except in the Woods. Immune to Giants.
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