Misc. Guardians Rules Questions

Subject: Guardians Rules Questions
From: jschlick@netcom.com (Jennifer Schlickbernd)
Date: 1995/09/07
Newsgroups: rec.games.trading-cards.misc

Okay, under the Bribery rules, it says that Command cards and Ranged Attackers can be bribed. Yet on page 50, it says you can't play Bribery cards on Ranged Attackers. Which is right?

Under Destruction, it says that creatures are destroyed "immediately", yet in the combat example, the Bribery was resolved first. This looks like a case of poor wording.

What happens if the Vitality is tied for both sides or is this impossible?

Under Attacking Stronghold spaces, it implies that an attacking group can make two attacks in a turn, one on the Stronghold and then one on the Guardian. Is this correct? If so, does the group winning the Stronghold have to attack immediately?

Are you supposed to put Terrain on Stronghold cards? It never says either way.

Do discarded shields (like when a shield retreats to a space that already has a shield) count toward your opponent's victory conditions?

At the beginning of combat, does your opponent have to tell you how many cards she has in hand?

I'm disturbed that at least one set of the Stronghold cards are better than the others. I have the Stronghold cards that give +3 Vitality to defending creatures, with the prohibition against flying only applicable to the cards in the middle. OTOH, my husband got Stronghold cards that not only give +3 to defending creatures, but also adds to the ranged attacker's strength? I would like to hear how _this_ is balanced.

Jennifer

Subject: Re: Guardians Rules ?'s
From: locjlb@telerama.lm.com
Date: 1995/09/07
Newsgroups: rec.games.trading-cards.misc

Whatta goof. I'll have to double check with Luke, but my ruling is that Bribery is only good for a match-up, as the rules FAQ states: either Bribe or fight.

If the Creature is bribed away, no fighting occurs, and there is no destruction. Bribery is the first thing that can occur.

What happens if the Vitality is tied for both sides or is this impossible?

As in a match-up or the combat?? In a match up its called a push, and neither Creature dies because of it.

In Combat resolution, the defender wins a tie of Vitality points.

Under Attacking Stronghold spaces, it implies that an attacking group can make two attacks in a turn, one on the Stronghold and then one on the Guardian. Is this correct? If so, does the group winning the Strongh old have to attack immediately?

This implication occurs only if the Stronghold is undefended. At that point, the Shield can directly assault the Guardian. If the Stronghold card is defended, the Guardian attack must wait til next turn.(if the Stronghold card is taken, of course.)

Are you supposed to put Terrain on Stronghold cards? It never says either way.

No! Strongholds are flipped to the rubble side, and no terrain can be laid. The Stronghold spaces are not considered disputed lands.

Do discarded shields (like when a shield retreats to a space that already has a shield) count toward your opponent's victory conditions?

Yes. It makes moving through a friendly, occupied space more risky.

At the beginning of combat, does your opponent have to tell you how many cards she has in hand?

No. There's a secrecy rule inherent. But at the end of combat, all the Creatures must be shown.

I'm disturbed that at least one set of the Stronghold cards are better than the others....

I plead ignorance. The proper authorities will be notified. ;-)

hope this helps

Joe

Subject: Re: Guardians Rules ?'s
From: locjlb@telerama.lm.com
Date: 1995/09/07
Newsgroups: rec.games.trading-cards.misc

Now that I've refreshed my memory:

Bribery can be played whenever a card is put in play. So Command Cards, and Ranged Attackers, and Secondary Attackers can all be bribed.

Ranged Attackers can be Bribed. The wording in the rules means that if you are going to Bribe a match-up opponent, you must do it before any other modifier is placed. Once such a modifier is placed the match-up opponent cannot be Bribed. This does nothing to those modifiers, though. So you can Bribe a Ranged Attacker.

Subject: Re: Guardians Rules ?'s
From: casmith@ksu.ksu.edu (Charles A Smith)
Date: 1995/09/07
Newsgroups: rec.games.trading-cards.misc

Jenny, p. 50 does not say that. It says, "You must play a bribery card BEFORE ...ranged attacks..." Is that what you were referring to? Bribery is always used before the attack takes place.

Under Destruction, ...

If a character is bribed then he cannot destroy or be destroyed. "Bribery cards must be played before any additional actions take place in combat." p. 34 "Immediately" means as soon as the destruction takes place (after the opportunity to bribe).

What happens if the Vitality is tied for both sides or is this impossible?

Standoff.

Under Attacking Stronghold spaces, ...

Unlike other attacks, you can make a second attack on the Guardian if you reduce the stronghold card to rubble.

Are you supposed to put Terrain on Stronghold cards? It never says either way.

No, don't think so. The terrain *is* the Stronghold card.

Do discarded shields ...

Good question. I would think so.

At the beginning of combat, does your opponent have to tell you how many cards she has in hand?

No, I don't think so. If you decide not to play a card in combat, you have to show it to your opponent, who is, I'm sure, keeping a tally on your 30 pt. max.

I'm disturbed that at least one set of the Stronghold cards are better than the others...

Shuffle one card for each Stronghold and deal out to those playing. Think of the satisfaction you gain when you win with a weaker Stronghold.

Chuck Smith 8^)**

Subject: Re: Guardians Rules ?'s
From: clamjack@aol.com (Clamjack)
Date: 1995/09/07
Newsgroups: rec.games.trading-cards.misc

I'm disturbed that at least one set of the Stronghold cards are better than the others...

Here's the deal with strongholds and how they are designed to be balanced. People may disagree that they are, but here are my resons...

First thing to remember is that they come as a set, you can't mix the right side from one and the middle and left side from another. So you need to look at them as a group.

Carreg Amroth - This is the basic - no special properties. That is why it has the largest defensive bonus.

Sabu Amantek - Lower defence bonuses, but the nifty affect of helping our your ranged attacks while defending on any space.

Khnumian - The smallest bonuses all around (+3 for all 3 spaces). But, this card has the best special ability, even if it is only for the center space (no flying to the space). After playing most players will find that the largest threat to a stronghold is an opponent's flying shield. This allows a player to safely manuver without worrying about at least one of their SH spaces.

Luke

I usually play Khnumian, especially in multi-player...

Send email at cjburke@io.com.

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