Am I the only one having trouble getting Morpher to work on top of a Physique modifier? (MAX 3.1, CS, NT4). I'm using the restricted vertex option with Morpher.

Kyo,

I saw your next post that you found a solution but I think there may be a better way to do what you're doing.

What I've found to work better (assuming you're doing this on a character) is to start with the head, add your morpher modifier, then add an edit mesh modifier and attach the body to the head. Then add your physique modifier.

Example of character I'm currently working on.

Meshsmooth
Physique
Editmesh
Morpher
Editable Mesh

I know you're using restricted vertices on the morpher but I think this method has a lot less overhead.

--
Derek Elliott
Animation Instructor
Seneca College
Toronto ON
derek.elliott@senecac.on.ca