[PBEM:turn_xxx:topic:character]
PBEM
turn_xxx
The turn number (e.g. turn_003, turn_121, etc.)
topic
The topic of the message. In most cases, you will
all send me just ONE MESSAGE PER TURN, which will
be your move. Thus type "move" in this field. Other
valid topics are "setup," "question" or "correction."
The start of every turn will be a "description" message
from me.
character
The name of your character (preferably a short one).
messages from me will have "Administrator" in
this field.
[PBEM:turn_011:description:Administrator]
[PBEM:turn_011:move:Larry]
[PBEM:turn_011:move:Moe]
[PBEM:turn_011:move:Curly]
[PBEM:turn_011:correction:Larry]
<...> Action the character takes"..." Words the character says{...} Actions the character MIGHT take if a condition(s) is met[...] Questions to the administrator
<.Bananga follow Willywanga up to the entrance>
<.Bananga gives the guard the password:>
"Is daddy home?"
<.Bananga whispers to Willywanga:>
"This guard is an idiot."
{.If the guard appears to hear Bananga's whisper, then pull out
gun and shoot him}
{.If the guard doesn't give the countersign, then pull out gun
and shoot him}
[.Did Bananga ever get that shipment of hollow-point bullets he
ordered?]
That's pretty much the rules. I'll send out the turn description, you will send me your move which will consist of actions, spoken words (which may be directed to everyone or just one specific person or group). Your entire move will be seen, heard by any other characters in the vicinity, unless you tell me otherwise.
If (yeah, right, I mean _when_) you enter combat, I will not conduct a step by step combat. That will take months. Instead, You give me a general set of goals/actions. Give me strategy, not tactics. I'll resolve the combats the best I can, and contact anyone I need further info/decisions from. I'll run the combat in a few large chunks, stopping at good points (i.e. when the nutcase pulls the pins from all his grenades, it's only fair that a new turn start so you can all give me new moves).
That's all for now.