House rules and rulings This contains the
house rules that I have made and includes some rulings made by Lou
Prosperi (the ED line developer for Fasa).
The characters all started out as young members of Kaer Sevenhome who were were just about to go through the ceremony that would officially make them adults. Part of the ceremony was a test where they are left in a chamber where they go through a series of magical tests. Unbeknownst to them, a Horror named Dreamkiller invaded the kaer. He took control of the kaer and then began playing with the characters in their test. They fought their way out of the magical trap and fled from the kaer.
After adventuring for several years, they found the items that they would need to defeat the Horror and returned to Sevenhome. After a long fight they defeated the Horror and freed the kaer from its clutches. The campaign ended with most of the characters helping to build Sevenhome under the open sky.
A brief history of Kaer Sevenhome.
Laniel: Laniel was the default leader of the group. When they were at a loss, Laniel would give them direction. Laniel was a restless soul, always looking for some way to improve himself. In his quest for perfection, he was a warrior, a magician, and a weaponmaster. He has finally found peace in Terina, a merchant from Travar. He is spending his time helping Sevenhome rebuild by establishing trade routes to the town.
Sleestack: A flashy swordsmaster with a difficult past. He has managed to find some solace in the flashing blades of his Discipline. He always kept the group from getting complacent by his constant warnings of danger. He left Sevenhome after defeating Dreamkiller on a quest to become the greatest swordmaster in the world.
Marl: Marl was both the long range damage dealer and healer of the group. He was the magic item collector. He managed to have threads tied to more of the magic items than anyone else. Marl had a string of bad luck with his items starting with a firebreathing chimera and ending with getting captured by the Hand of Corruption. He is helping Sevenhome to rebuild.
Tiek: Tiek, like many of her folk, was the flighty one. She did have a mighty temper, but managed to keep that part of her subdued most of the time. She was always looking for something new and entertaining. She formed a quick bonk with Sleestack. This led to them wandering off and getting into endless amounts of trouble.
Skraat: The other T'Skrang of the group, Skraat was often overshadowed by his more exuberant fellow. Towards the end of he finally found his niche in the group. Skraat had a deep love for knowledge and money. When he wasn't looking for one, he was looking for the other.
Sophie: Sophie was one of the few Obsidimen that looked female. She was a very gentle namegiver until something riled her. She seperated early from the group, but rejoined them in time to finish of Dreamkiller.
Tamujin: Tamujin joined the group briefly, but left them to find his fortune in Parlainth. He also rejoined them in time to defeat Dreamkiller.
The characters "special items".This is a one-shot adventure to wrap up a storyline from an earlier adventure. Here is the page for this one-shot
Coming back from death; Sleestack, Skraat and Cervantes find the world much changed. In the hinterlands of Barsaive, they find that at least one thing has not.
Here is the page for this one-shot.
Legends rise and fall. There is always room for new heroes to make their legend. Sometimes they are fated to meet those who have already become legendary. This is a short campaign to bring some new characters up to a point where they can adventure with Sleestack, Skraat and Cervantes. You might recognize one of their names, even if he is completely different from his last incarnation.
Here is the page for this mini-campaign.
This is a campaign I'm playing in instead of running. All the characters are part of a pilgrimage to a closed kaer that occurs once every ten years and ten days. There is some sort of ceremony where the two groups, the openers and the closers, determine whether or not the kaer stays shut for another ten years and ten days.
Dorgath Stonecarvers journal
Dorgath's Ceremony