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Mon, 01 Dec 2008
Papyrus
Many of the games I enjoy come with a disclaimer printed on the back:
"Basic reading skills are required to enjoy this game." This simple
statement has caused a surprising amount of grief for young gamers and
their parents, who are apparently horrified at the idea that literacy and
vocabulary might be a prerequisite for what is being treated as a
mindless babysitting activity. If you believe, as I do, that video games
are a form of literature and are valid for imparting narrative and
values, then you should understand that all forms of communication will be
leveraged in their presentation. This can and must include sophisticated
language.
Of course, communication need not be based in language. This is the
problem I'm having with Heroes of
Might and Magic for the Gameboy Color. With only a tiny screen to
display information adapted from the PC version, New World Computing's
flagship strategy title must depend on icons and pictograms to convey
information. The advantage is that this makes for easier localization,
since you have to translate fewer words. The disadvantage is that a
first-time player has no idea what's going on without an explanation in
prose. I'm still determined to figure this game out, but maybe I'll start
with the PC version first. If I can find a copy.
posted at: 07:44 | path: /VideoGames | permanent link to this entry | blog home
Fri, 28 Nov 2008
Point and Click
I wanted to like Contact
for the Nintendo DS, the funny Atlus RPG that I picked up on sale back in
May. It deserves praise for being quirky and unconventional, in the way
that it uses the touch screen to make you interact with the game world
without using a menu. But the use of the Professor character takes away
the sense of a second-person narrative. Anybody who decries the young,
up-and-coming RPG protagonist stereotypes should play Contact for an hour
or so and see if they miss having it.
posted at: 16:00 | path: /VideoGames | permanent link to this entry | blog home
Wed, 26 Nov 2008
Pre-release
I was in a bookstore. No, I was in a place that sells coffee and greeting
cards and Internet access that, for reasons that will be very unclear to
the archaeologists studying our culture in two-thousand year's time, we
call a bookstore. But I digress.
I was in a bookstore reading two magazines that you wouldn't think are
hard to find. Newsweek and Time are lost in the shuffle of special
interests and celebrity trackers and lad mags, but if you look hard enough
you can find them. And when I say I was reading them, what I mean is that
I read the first two lines of every paragraph before realizing that I had
already read every single word online.
I have nothing insightful to add on this subject, except to say that
aggressive use of advertising blocker software makes me an unprofitable
customer.
posted at: 18:55 | path: /Media | permanent link to this entry | blog home
Tue, 25 Nov 2008
Project Dragoon
Finally scored an affordable copy of Starblade
Alpha for the Playstation. Distressingly, at first glance it looks
like a pixel-for-pixel port of the 3DO version of Starblade. Still, by
owning it I don't spend all my time looking for it like I did before.
Back in the early days of 3D graphics, flat shaded polygons were the order
of the day. Simple squares and triangles with no discerning features were
stitched together by the magical graphics processors to form articulated
wireframes that might look like something familiar. This is why, more
often than not, these old games featured vague spaceship designs.
Starblade Alpha improves on the original by adding textures and lighting
effects to the original graphics.
I'm bordering on an obsession with the minor differences between each port
of a game on a different platform. The Sega CD version of Starblade didn't
even bother with the flat shading, and rendered most of the ships as bare
wireframes. And yet most of the game is still present, with gameplay value
that is very close to the original arcade experience with much more
restrictive technology.
posted at: 08:50 | path: /VideoGames | permanent link to this entry | blog home
Sat, 22 Nov 2008
PLUGE
I love doomed Atari consoles. The Jaguar was no competition for the
Nintendo 64 or the Sony Playstation, and it was so unpopular that software
pirates never bothered to copy its games. The Lynx had customizable
hardware years ahead of the Game Boy and the Game Gear, but the games
were so terrible that most consumers passed on the platform. And Tiger's
Game.Com had a touch screen a full decade ahead of the Nintendo DS, but
old black-and-white graphics and terrible marketing couldn't sell it to
anybody. And so in the spirit of all those predecessors, I have today
purchased a Toshiba
SD2300 Nuon DVD player.
Nuon was a good idea that nobody had time for. Instead of being one of a
dozen proprietary, specialized game platforms, Nuon was a standardized
chipset that could be added to almost any DVD player. In much the same way
that the 3DO game standard was manufactured by Panasonic and Goldstar/LG,
the Nuon chips were used in DVD players made by Toshiba, Samsung, and RCA.
Of course, with only eight games available for the system, there was no
way for Nuon to be successful in the larger gaming market against the
Sony, Nintendo and Microsoft juggernauts. When Nuon and its backers left
the market, there was no memorial or funeral.
Atari didn't actually have any direct relationship with the Nuon platform.
But just as Tiger's game machine was an honorary Atari machine due to
common association with Hasbro Interactive, the Nuon is also an Atari
sibling since it's the home of Tempest 3000. The
successor to the series is Space Giraffe, which is due
for a PC release very soon. I hate missing out on little incremental
sequels, which is why I'm crazy enough to hunt down obscure hardware like
this.
posted at: 14:09 | path: /VideoGames | permanent link to this entry | blog home
Thu, 20 Nov 2008
Poison
Bless me, it's a strategy RPG. I just picked up Eternal
Poison for the Playstation 2, and didn't even realize that it's a
grid-based tactical combat game in the style of Shining Force. But every
character is dressed in some sort of black frill or lace, as befits its
gothic art style. Even the talking wolf with antlers seems to be wearing
some sort of designer lingerie.
I remember sharing Shining Force III with an old girlfriend who had no
love for video games. Her description of it was "overdone chess," which is
a succinct (if dismissive) way to sum up the genre. I do enjoy chess, and
I have a lot appreciation for miniatures wargaming, and both these
pastimes are what made this sort of game possible. Best of all, in the
absence of human opponents there's no time spent arguing over rules or
enforcement thereof.
posted at: 19:53 | path: /VideoGames | permanent link to this entry | blog home
Wed, 19 Nov 2008
Prices and Participation
I'm not thrilled about the price cuts I'm seeing on the discount racks. I
mean, I'm happy to take advantage of those deals. But when I see an
artistic, critically acclaimed game like No More
Heroes on sale for seven bucks, that's a sign that the economic
slowdown is catching up to game consumers.
posted at: 19:28 | path: /VideoGames | permanent link to this entry | blog home
Tue, 18 Nov 2008
Porphyria and Lycanthropy
In the speculative historical game Operation
Darkness, you must field an international team of Allied special
operations soldiers against the forces of the Third Reich. For Her Majesty
knows what the Allies dare not tell their citizens, that Adolf Hitler is a
vampire and cannot be slain by mortal men with mortal means. Or
something.
I played the demo for this game, and found it overly complicated and not
interesting enough. But the price of the game online recently dropped to
$20, and I can't get enough of the premise. If it takes werewolves to beat
the Nazis, then come and bite me.
posted at: 18:54 | path: /VideoGames | permanent link to this entry | blog home
Mon, 17 Nov 2008
Parking
If I find your car parked in a fire zone, I will leave trash on it. I
won't key it, because I've already gotten in trouble for that once. But I
will put something on your car that doesn't belong there, because your car
is someplace it doesn't belong. If you can't walk thirty feet to be where
you need to be, then obviously you need to be in a wheelchair. I can
arrange that too.
posted at: 17:24 | path: /CurrentEvents | permanent link to this entry | blog home
Fri, 14 Nov 2008
Pulling My Leg
Humor should be clearly labeled. And the past tense of 'label' should have
three letter 'l' characters in it, but that's an argument for another
day.
News organizations are sheepishly retracting stories based on blog entries
from a non-existent
political adviser. News that private citizen Joe Wurzelbacher was related
to banking fraudster Charles Keating turned out not to be true. Neither is
the allegation that vice-presidential candidate Sarah Palin doesn't know
that Africa is a continent.
I don't appreciate it when people with the ability to get my attention do
it to waste my time. Everyone is perfectly free to be a comedian, but if
you're not selling a gag then you're just running a bait-and-switch. This
sort of one-sided
juvenile prank isn't worthy of anybody that claims to be serving the
public.
posted at: 09:53 | path: /CurrentEvents | permanent link to this entry | blog home
Thu, 13 Nov 2008
Part and Parcel
You may recall back in July, my neighbors received a package intended to
be delivered to my house. Rather than give it to me at the earliest
opportunity, they took a week to enjoy the items inside that I had
ordered, and then sheepishly left the open boxes on my doorstep without so
much as an apology. Today I learned that their house is presently in
foreclosure and is up for public auction.
I won't be so crass as to publicize their contact information. But a
search of public records shows that they have something on the order of
fifty liens in effect. They attempted to get rich quick off of the real
estate market and now they're suffering for their greed. I'm sorry to say,
nobody in foreclosure gets my sympathy today.
posted at: 17:13 | path: /Commerce | permanent link to this entry | blog home
Wed, 12 Nov 2008
Pool Shark
I appreciate the game that Grand Theft Auto IV is, but at this point I
think I'm ready to throw in the towel. I'm not a big fan of realistic,
modern violence. There's a reason that the ESRB distinguishes between
fantasy, cartoon violence and the more graphic, gory variety that adult
gamers appear to demand. I don't mind it, and I don't judge anyone who
enjoys it as entertainment, but at this particular moment it's not really
for me.
Having said that, I'm ready to get back into Sega's Yakuza
series. Their answer to Grand Theft Auto has all the mission-based sandbox
exploration and gritty gangster narrative, but much fewer firearms. Gun
control and bushido being what they are in Japan, there's a perception
that criminals would prefer to settle their differences with nicely
theatrical hand-to-hand combat. That works better in the context of a
video game too.
posted at: 16:55 | path: /VideoGames | permanent link to this entry | blog home
Mon, 10 Nov 2008
Paypal Owes You Money
Just a reminder that the class action against PayPal and eBay is still in
the information gathering stage. If you submitted payment using PayPal
after February 1, 2004, and if you got ripped off, PayPal owes you that
money back under banking regulations that they're now forced to comply
with. You have until December 14 to get a claim in the mail. Here's a
convenient link to the settlement web site:
http://www.steelesettlement.com/
Note that the form generated for each class member asks you for the amount
you lost. It's not often that a class action is tailored to the specific
amount of money that each member is due. Don't miss out.
posted at: 16:29 | path: /Commerce | permanent link to this entry | blog home
Thu, 06 Nov 2008
Past Perfect
In a move probably unrelated to its declining
reputation, Google has further impeded the operation of the DejaNews Usenet archive by adding web
forum and generic website search results to discussion queries. This is a
lot like a boneheaded ingredient substitution my mother used to perform,
the addition of ketchup to spaghetti sauce. I understand that fewer Usenet
posts overall logically means less content to view, but this problem was
supposed to be handled by the propriety Google Groups interface.
I'm still making daily, active use of Usenet. International propagation of
text-only content makes it the closest thing to a permanent record that
you'll ever find on an ever-changing Internet. For Google to start mixing
in other content is not a pleasant juxtaposition like chocolate
in my peanut butter.
posted at: 07:30 | path: /Media | permanent link to this entry | blog home
Wed, 05 Nov 2008
Powdered Fruit Drink
Let's cut through some of the nonsense of this year's American
presidential election to address an issue of vocabulary. It's an axiom
that extremism gets more attention than moderation. Unfortunately, this
means that ideological terminology gets misused for pejorative intent.
When "fundamental Christian" is thrown around as an insult, nobody is
thinking of an indiscriminately kind and generous person like Billy
Graham. More likely, the intent is to evoke thoughts and memories of
intolerance from people like Pat Buchanan. In the same way, when a
presidential candidate is described as a socialist, he's not being
compared to a pragmatic nationalist like Francois Mitterand. The people
making the comparison are trying to make you remember Jonestown.
Just as the cult of Jim Jones should not be taken to embody socialism as a
whole, so too should the extremists of either party not be representatives
of liberalism or conservatism. "Conservative" should not be shorthand for
ignorant and inflexible. "Liberal" should not be code for immoral and
indulgent. Our system of government is intended to cultivate reasoned and
productive debate, and hopefully we can get away from what is essentially
schoolyard name calling. Using labels to exclude individuals from group
membership is worthy only of the Chinese government.
posted at: 08:08 | path: /CurrentEvents | permanent link to this entry | blog home
Mon, 03 Nov 2008
Pale Impaler
Literary purists may not like it, but for many people my age the story of
Dracula, Vlad the Impaler is best told in the Castlevania series of
video games. In place of monster hunter Van Helsing, the tragic family of
Simon Belmont is forever doomed to confront the immortal lord of the
vampires every time he decides to make another paycheck-inducing
appearance.
Like all movie monsters, Dracula has lost some of his mysterious appeal
over the years. His ethnic identity has been diluted, his vampire legions
are too numerous to be unusual, and science has actually provided a reasonable
explanation for the biology of the myth. It's fascinating to me that
Dracula's menace and power is best embodied in the medium of a game, where
the second-person narrative puts the player in danger in a way that Bram
Stoker's prose can't for a reader.
posted at: 19:15 | path: /VideoGames | permanent link to this entry | blog home
Sat, 01 Nov 2008
Pink Hearts
Just a quick post to show off my new clock. Fei Yen
is my favorite Virtuaroid, but not because she's pink and her gun shoots
heart-shaped lasers. In one-on-one fighting games, I gravitate towards
fast combatants that can hit hard and then move out of the way fast. Big,
slow bruisers like the Temjin or the Bal Bas Bow don't fit the bill.
posted at: 13:56 | path: /VideoGames | permanent link to this entry | blog home
Fri, 31 Oct 2008
Push Poll
I don't like to endorse candidates, or to discuss politics in general.
It's been my experience that the secret ballot makes personal interaction
more pleasant by not dividing people based on perceived beliefs. This is
why, in general, I'll make posts that link to someone else's interesting
content but make no comment myself about issues that could turn
partisan.
I will unambiguously state this, though. If a political campaign makes an
automated phone call to my house, that candidate loses my vote. If you
want to influence my decision, have a real person call me and engage me on
the issues with back-and-forth dialogue. If you waste my time, you don't
get my support.
posted at: 06:35 | path: /CurrentEvents | permanent link to this entry | blog home
Wed, 29 Oct 2008
PLCC
A few years ago, my lovely girlfriend got me an Aoyue
968 SMD Rework station. SMD stands for surface mount... something.
It's how you distinguish integrated circuits that sit on top of a printed
circuit board, as opposed to those that have pins that go all the way
through the board. Most modern electronic devices have SMD chips, which
are mounted mechanically and are a pain to service. You can't replace
these components using a normal soldering iron; blowing 300 degree Celsius
air or shining hot IR light on them is the only way to melt the solder and
recover the component successfully.
I recently bought a copy of Castlevania Legends that wouldn't run past the
Konami splash screen. I knew instinctively that this was a problem
accessing data on the ROM chip, or perhaps with the memory bank switcher
that's common to most original Game Boy cartridges. A few passes with the
hot air gun and the right nozzle, and now all the solder is reflowed and
there's positive contact on all pins. Maria Belmont lives to fight
Dracula. And the woman of my house really knows how to shop for me.
posted at: 20:16 | path: /VideoGames/08Oct | permanent link to this entry | blog home
Mon, 27 Oct 2008
Pointy Rock
After several months of searching, I finally tracked down a copy of Survival Kids for
the Game Boy Color. The very first in the series we now know as Lost In
Blue, it's a non-standard RPG with a freeform exploration aspect. It's an
early example of the sandbox game, where events are dependent on the
player's actions and not on pre-programmed plot points happening.
I've had some of the most fun with sandbox games. From Sid Meier's
Pirates to the current Grand Theft Auto series, it's nice to be able to
wander freely and not worry about getting the next piece of the chalice
across the river to the dwarf kingdom before the dragon riders arrive.
posted at: 15:08 | path: /VideoGames/08Oct | permanent link to this entry | blog home
Fri, 24 Oct 2008
Plajiner
I'll post pictures of it later, but I wanted to mention that I picked up a
desk clock with Virtual On artwork.
It's an officially-released tchotchkie that Sega put out in 1998 to
promote the Oratorio Tangram version of the game.
I'm fond of telling people that I love to play Virtual On, but that I'm no
damned good at it. It takes real daring and ingenuity to create a game
that people will love to play even when there's no chance of winning. This
perennially popular giant robot fighting game deserves all the praise it
gets, even from hopeless amateurs like me.
posted at: 19:37 | path: /VideoGames/08Oct | permanent link to this entry | blog home
Wed, 22 Oct 2008
Pimp Walk
Let's take a moment to remember Rudy Ray Moore, who passed
away last night at the age of 71. Best known to us as Dolemite, Moore
continued to write and perform well into the 21st century. And while white
audiences never warmed to him, he reached them by proxy through the
countless number of performers he influenced and wrote material for. I
remember Moore as one of the great minds that connected Asian and black
culture in logical and entertaining ways. It's hard out there for a pimp,
in part because Dolemite set a fantastic standard no other man could ever
meet.
posted at: 09:16 | path: /Media | permanent link to this entry | blog home
Mon, 20 Oct 2008
Palantir
I'm getting way too much entertainment out of the thought that Sean
Connery was the original
choice to play Gandalf in the Lord of the Rings motion pictures.
"A wishard ish never late, Frodo Bagginsh, nor ish he early. He arrivesh
preshishely when he meansh to."
"Shpies of Sharuman! The passhage shouth is being watched!"
"You shall not pash!"
posted at: 18:23 | path: /Media | permanent link to this entry | blog home
Sat, 18 Oct 2008
Permanent Residency
Just picked up Grand
Theft Auto IV for the Xbox 360 today. It's the special edition
too, with the beautiful metal lockbox and the duffel bag and all the extra
tchotchkies that make gamers go crazy. For twenty bucks, it was a nice
stealth bargain during a week when the rest of the gaming world was
distracted by many new releases and one particular controversy.
My Xbox Live subscription runs out in February. I'm told that the most
appealing aspect of GTAIV is the multiplayer function, which would not be
available to me if I let the service lapse. On the other hand, I find
online gaming to be a patience-testing exercise. Let's see if I can find
decent and humble people to play a fantasy crime simulation with.
posted at: 12:52 | path: /VideoGames/08Oct | permanent link to this entry | blog home
Thu, 16 Oct 2008
Potato Chips, Part 2
Saw the second Death
Note motion picture just an hour or so ago. Once again, the experience
was flavored by the talkative and exclamatory crowd. That might be fine at
a high school football game, but not in a darkened theatre. There's a
story that Jimi Hendrix was unable to get through a performance in this
city due to his audience not quieting down, and so he cursed the place
with a long chant and a ceremonial burning of a map from Triple-A. I
believe every detail of that story, and I have no expectation of polite
behavior from the ignorant hicks that live here.
posted at: 21:23 | path: /Media | permanent link to this entry | blog home
Tue, 14 Oct 2008
Policeman vs. Zombie, Round One
Resident Evil 2
is probably the most popular game in the long-running survival horror
series. I keep forgetting that I don't like survival horror games, so I
buy them and then I play them, and then I remember that I'm no good at
them. But I love pushing the limits of technology, so it wasn't a hard
decision to buy the Game.com
version of this title. It brings to the tiny, black-and-white handheld
all the relative control and complex inventory management of the original
game, and it supports many touch screen functions as well.
The game gets full marks for effort and extra points for design, but it
doesn't exceed the status of an interesting failure. It's like watching
Gilbert Gottfried perform Greek tragedy with sock puppets. It's wrong, but
you just can't stop watching it.
posted at: 19:28 | path: /VideoGames/08Oct | permanent link to this entry | blog home
Mon, 13 Oct 2008
Poetic Rhythm and Meter
In the same way that British musicians adopted and improved on rock and
roll in the 1960s, performers from Japan have taken the American pop
formula and refined it to a three-minute, 21st century perfection. We're
seeing this in the States now as popular bands like Flow and The Pillows earn for
themselves increasing exposure through the performance of game and
television theme songs. Unfortunately, this also means a wider use of
"Engrish" lyrics as non-native speakers attempt to write songs in an
authentic pop music esperanto. One only has to listen to the opening of Shin Megami Tensei:
Persona 3 to understandingly how crashingly wrong the words can be.
As a hobby, I have taken to 're-translating' Engrish lyrics into properly
metered and rhyming lines. I don't yet have the bravery to post these
anywhere, much less record new vocals for these songs. Next time I
complain about boredom, somebody come and remind me that I have some music
to fix.
posted at: 08:13 | path: /Media | permanent link to this entry | blog home
Sat, 11 Oct 2008
Personal Touch
In the face of an illegal
monopoly one has to find alternative ways to buy games. I can't say
enough kind things about Good Deal Games, the
online store based in New York run by Mike Thomasson. He's not only a game
enthusiast, but an experienced tester and artist, as well as a savvy
businessman. What his website lacks in automation he makes up for with
personal service, as every order is conducted with a series of attentive
e-mails. I love buying games from this company.
posted at: 16:10 | path: /VideoGames/08Oct | permanent link to this entry | blog home
Fri, 10 Oct 2008
Pax Romanus
Attention, government employee driving the vehicle with license tag
GI1-4201G. I'm privileged to fund a portion of your salary and your
transportation costs with my federal income tax payment. However, I'm
observing that you may be overworked. Specifically, I'm concerned that you
may be so wrapped up in the challenging tasks of public service that you
are not able to use your left hand to operate the turn signal in your
government-issued vehicle. I'd like to kindly ask that you contact your
field supervisor and ask for a driver, who will operate the vehicle for
you while you are otherwise engaged in your job.
Bye the way, that Chevy Impala you're driving was assembled in Canada. Can
you ask your boss to remind his boss that an equivalent Toyota Camry would
cost taxpayers about $4,000 less at wholesale, and it would be built in
Indiana at a factory that employs Americans? That'd be great. You guys are
doing a heckuva job.
posted at: 02:58 | path: /CurrentEvents | permanent link to this entry | blog home
Thu, 09 Oct 2008
Planeswalker
In a moment of weakness, I ordered Heroes of
Might and Magic for the Gameboy Color. Generally negative reviews
appear to have had no effect on my desire to buy the game, and I would
rather get it new in the box with the manual. Given that this is a highly
detailed strategy game intended for use with a full keyboard and mouse
setup, I don't think it'll be immediately obvious how the interface
translates into a directional pad and three buttons. Used, loose copies
with no documentation are going on the open market for only five dollars
less, so this is worth it in my mind.
The more I read about the Might and Magic series, the more I wish that the
3DO company had found more business success. In retrospect, there seems to
have been a real spirit of ingenuity and creativity embodied at 3DO, in a
way that is not at all apparent at Trip Hawkins' previous company. As Sega
learned (just in time, too) good intentions don't necessarily lead to
profits.
posted at: 11:32 | path: /VideoGames/08Oct | permanent link to this entry | blog home
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