
Name: Calumiel
Choir: Malakite
Superior: Blandine (in service to Christopher)
Word: Dreams (in service to Children)
Role: Calvin Porter, youth violence intermediary
Calvin is a youth violence intermediary, a civilian attached to the police. He consults on many cases involving youth crime and violence and spends a great deal of time in various Boys Clubs and other centers around the city. He is licensed to carry a firearm and has been heard referring to his Beretta 9mm as "Vengeance." This is a bit unnerving to those around him, but since he has rarely been forced to draw it, and never to use it, they let his personal foible pass.
Vessels:
Male human
Identity: Calvin Porter
Build: Average athletic
Eyes: piercing blue
Hair: long straight brown
Skin: caucasian
His hair is usually tied back in a pony-tail, removed from a face that possesses a dangerously beauty that is difficult to describe when not in actual view. He usually wears a tunic-style shirt and a long denim duster over his favorite pair of black leather pants. He favors heavy combat boots in black leather and dark sunglasses.
History:
Calumiel is a veteran of thousands of years of combat against the forces of Beleth in the Marches. There are few enemies of Dream that he has not done battle with, from the ancient and false gods to the unseelie menace that has joined forces with Fear. As one of the first of Blandine's Malakim, he is relentless in his pursuit of evil, perhaps too relentless, as a recent battle left him in the dreamscape of a young child. The child, Liliam Morse, was stricken with insanity from the horrific images within her mind.
Calumiel was once more than he is. He has been striped of title and duty and has been left to use his vast experience in a new venue, Earth. He has been loaned to Christopher, Archangel of Children, to repent and repay for his deeds until such time as he has saved a soul as pure as the one he destroyed.
Armed only with his deadly Sword of Ivory and saddled with the added dissonance of a new Superior, Calumiel seeks that one perfect soul, pure and innocent, that can set him free to battle again.
Personality:
Calumiel is a warrior who lives for battle and the word of God. He is virtue embodied, pure of heart and intention, though he sometimes makes rash judgements in the pursuit of his goals.
Since his reassignment he has become less sure of himself and his decisions. He has begun to question his own virtue and has begun to wonder at the course The War is taking. Recently he has learned to judge himself and see his own virtue and has found his years of battle to be lacking. Calumiel is a weapon in search of a cause and his own penance.
Skills, Songs and Attunements:
Calumiel is ancient beyond many being's ability to reason. He has forgotten more about waging war on the ethereal than most angels will ever know. He knows combat in the way that only the truly seasoned can, through rough experience. He has met those better than he in a fight but none so far surpass his tenacity and ruthlessness. He is possessed of tremendous strength, a keen intellect, indomitable will and piercing perception.
In the Corporeal plane he is more of a fish out of water. Though many of his skills carry over, few of his long ingrained attitudes do. He has rudimentary understanding of human psychology but his instincts are at best all wrong.
As a master of Dream combat, Calumiel can walk in and out of the dreams of mortals, control the dreams touches in both form and content, join any two dreams within his control, track unerringly over the expanse of the ethereal and, within Dream, is only seen when he wishes to be seen. He can heal wounds of the mind and spirit, but not those of the flesh. He can speak in any human language (or all at once) and can communicate mentally to those he can see or those he knows in any of the realms of reality.
He wields the powerful Sword of Ivory whose enchanted ethereal blade, made from the tooth of a slain dragon by the greatest of Eli's forgers when the world was new, can cut through any material be it dragon's scale, demon flesh or faerie illusion. The sword itself is a long curved blade of white that sings a song so beautiful that it can bring a tear to the eyes of the most jaded Calabim. The blade may be called into its master's hand from any place within the Symphony and when not on his person resides in dreamscape so surreal as to defy mortal description. The sword is not subtle, however, and all who see it will know its origin is not of this world. Merely drawing the sword from its ethereal rest disturbs the symphony enough that nearby celestials will doubtlessly know. As a servitor of Christopher, Calumiel has been granted an additional power that allows him to see into the heart and soul of a child. With the gift of his new sight Calumiel can judge the honor of a child flawlessly and with some probing can determine what has driven the child to make the choices they have made in their short lives.
Other Notes:
Calumiel, as a servant of Blandine, is forbidden to assume his celestial form while on the Corporeal plane. He also must warn those under his protection of any danger they face in their next dream, if he knows of it. Christopher has added to Calumiel's restrictions and stated that he may not cause a child harm for any reason through action, negligence or poor choices. He must always treat children as if they were reasoning souls, on equal footing with himself. Never patronizing them and lying only when it is absolutely necessary. This is perhaps the greatest of Calumiel's new restrictions.

Go back to the Indianapolis Ensemble Roster page.
Go back to the Indianapolis Ensemble page.
The Overture, wherein the world is introduced.
The Composition, wherein is explained the basics of the world.
The Instruments, wherein is explained the character types.
The Symphony, wherein is explained how the World Weavers game works.
The Score, for a basic layout of these guidelines.
Ensembles, for links to individual World Weavers In Nomine units.
The Archives,
for links to individual World Weavers In Nomine units'
post archives.
Segues, wherein assorted links of interest reside.
Go to The Main World Weavers Page.
Go to the official Steve Jackson Games In Nomine Pages.

The material presented here is based on the In Nomine setting from Steve Jackson Games. The specific content of this site is the responsibility of Lynette R. F. Cowper, World Weavers and its writers, and has not been approved or endorsed by Steve Jackson Games. In Nomine is a registered trademark of Steve Jackson Games, and all art from In Nomine is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. All intellectual property of SJ Games on this site is utilized in accordance with an agreement with Steve Jackson Games.
