Character Creation for
For a Few Credits More. . . .

DISCLAIMER

The following materials based on Fudge, entitled For a Few Credits More. . . , are created by, made available by, and Copyright 1999 - 2000 by Michael Feldhusen, and are not necessarily endorsed in any way by Steffan O'Sullivan or any publisher of other Fudge materials. Neither Steffan O'Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials Copyright 1992-1995 by Steffan O'Sullivan, All Rights Reserved.

Attributes

There are six attributes in this Five-Point Fudge system. Currently, my intention is to use them "as is". The attributes are:

Changing Attributes

All attributes start at Fair. Each character may take two free attribute levels, either raising one attribute two levels, or two attributes one level each. In addition, players may trade levels - that is, lower an attribute to in order to raise others an equivalent amount, and so on. Beyond this, a character may raise an attribute by taking an additional Fault, or by foregoing one of the two free Gifts.

Conversely, a player may forego one of his free two attribute levels in order to take an extra Gift. This is not recommended, but may fit certain character concepts.

Attributes and Skills

Unlike some other systems, attributes are not linked to skills in this version of Fudge. The player is encouraged to choose attribute levels which make sense, given his skill list. For example, three or more points spent between Combat , Scouting and Athletic skills means that the character would logically be above average in Strength, Agility, and/or Health. If the player decides not to raise at least one of these attributes above Fair, he should have a good story as to why they are abnormally low.

Using Attributes

In general, attributes are used for three things in the game:

Beyond these, some attributes have special uses; such as Agility, which is used to dodge ranged weapons fire; Health, which is used to determine how much damage you can sustain in combat and Willpower, which is used to resist Psionics.


Michael Feldhusen / mike_f@io.com