Character Creation for
For a Few Credits More. . . .
DISCLAIMER
The following materials based on Fudge, entitled For a Few Credits More.
. . , are created by, made available by, and Copyright 1999 - 2000 by
Michael Feldhusen, and are not necessarily endorsed in any way by Steffan
O'Sullivan or any publisher of other Fudge materials. Neither Steffan
O'Sullivan nor any publisher of other Fudge materials is in any way
responsible for the content of these materials unless specifically credited.
Original Fudge materials Copyright 1992-1995 by Steffan O'Sullivan, All Rights
Reserved.
Faults
Each character must start with two Faults from the following list, or other
GM-approved Fault. In addition, each Fault chosen beyond the mandatory two
allows the player to choose an additional Gift for his character, or raise an
attribute one level, subject to GM approval.
As with Gifts, this list
is all that I have thought of so far. If you come up with something
that is not hear, feel free to run it past me.
- Absent-Minded: Your attention tends to
wander if bored.
- Addiction Similar to
Special Diet, but the substance is one that has a negative impact
on the character (such as alcohol reduces both Reasoning and Agility or
stimulants reduce Health) or is illegal or both. If the substance is
available, a Willpower roll at -3 is needed to avoid using it. In some cases,
if you have not used the substance for some time, a Willpower roll (at
increasing minuses) is necessary to avoid seeking it out.
- Annoying Voice: You sound terrible. This
produces negative reactions in NPCs.
- Bad Appearance: Your appearance is off-putting
in some way, whether ugly or unkempt.
- Bad Back: You are limited in what you
can lift. This does not effect
Strength, only lifting ability.
- Bad Eyesight: You don't see very
well - pick one: poor distance or up-close vision. This has to be
uncorrectable for some reason. Alternatively, this can be taken to
reflect an difficulty seeing in the spectrum normal to humans. This
can be paired with Night
Vision to reflect your ability to see when humans
cannot.
- Blunt and Tactless: You have no social skills in
dealing with sensitive people. This is a form of Odious Personal
Habit.
- Clueless: You are totally out of it when it
comes to wit and things not said directly, you don't get any jokes that
involve word-play or double meanings, you are impossible to seduce (without
the other party making a very blatant physical advance) and manners
(especially sophisticated ones) are beyond you (you cannot learn the skill
Savior-Faire). Also, you tend to leave your turn signals on all the way from
Arden to Lyra.
- Code of Honor: Your actions are constrained by your
personal behavior code.
- Color Blindness: You confuse lots of
colors.
- Combat Paralysis: You need a Good
or better Willpower roll
in order to act in a dangerous situation.
- Compulsive Carousing: You are at -3
Willpower to resist a
good time.
- Compulsive Gambling: You are at -3 Willpower to resist a
gambling game.
- Compulsive Generosity: You are at -3
Willpower to resist
giving things away to those perceived to be needier than you.
- Compulsive Lying: You are at -3 Willpower to avoid lying
just for fun.
- Coward: You take very good care of yourself.
- Curious: You are at -3
Willpower to resist exploring something new or
unusual.
- Delusions: The world doesn't work the way you
think it does, in some important way.
- Dependent: You're responsible for someone unable
to care for themselves adequately.
- Doesn't Heal: For one reason or
another, you (or a significant part of you), are not capable of just
"getting better". This can be used to simulate bionic or cybernetic
components that need to be fixed if they are damaged.
- Duty: There is someone or something that can give
you orders at any time. Failure to carry them out carries some significant
penalty. Appropriate for any character who is a member of the Fleet or Patrol
reserve.
- Easily Distractible: Did you say
something?.
- Easy to Read: You give away your thoughts and
feelings to any who care to observe you. Note: This has nothing to do
with Psionics, only with body language and facial expression.
- Enemies: Someone has it out for you. Taking
this multiple times either increases the number of people after, their power
or the severity of them catching you.
- Evil Twin: There is someone out there who
looks just like you and it causes you problems. People are always
reacting to you as if you were her and vice-versa (always in a bad way for
you, usually in a good way for them). You get her enemies coming after you,
and your allies giving your secrets to her. Normally, you never meet
your Evil Twin, but usually you will just miss her, often walking in the same
door she just walked out. Please note, your Evil Twin won't be
everywhere (if your ship is the only ship of humans on the planet, she
won't be there, at least, not right now), but her influence will be felt
frequently.
- Fanatic: You believe in something passionately.
So passionately that you cannot bear to hear it disparaged and must always
work it into every conversation.
- Flashbacks: Under stress, you tend to
re-experiance moments of great trauma from your past. The more times you take
this Fault, the longer and more "real" the flashbacks become.
- Frail: You can take less damage than would be
normal for your health.
- Frightens Animals: You have
an aura that animals find terrifying. Note, you cannot take this and
Empathy With
Animals.
- G-Intolerance: You are more susceptible to the
problems in changes in gravity than most people. Your coordination will be
off for days when ever you experience a change of more than one
10th of a G.
- Garrulous: You won't shut up. This
is a form of Odious Personal Habit.
- Getting Old: And all that implies.
- Glutton: You're hungry.
- Goes Berserk if Wounded: You're a danger to your
friends, even.
- Greedy: You want more.
- Grouchy: You're usually irritated and
try to spread the mood. This is a form of Odious
Personal Habit.
- Gullible: -3 to Reasoning to believe an
unknown "fact."
- Hard of Hearing: What? Can also be used to
represent hearing a different range of sounds than humans.
- Honesty: You hate to break a law. See
Truthfulness for not liking to
lie.
- Humanitarian: You help the needy for no
pay.
- Idealist: You're not grounded in reality.
- Impulsive: You act before thinking.
- Inconvenient Size: You are too large or too
small to live easily in "normal" places. This may be do to an over-all scale
problem ( both a one-foot person and a twelve-foot tall person would have a
hard time using normal chairs, tables, guns, doors, etc.) or due to an
unusually sized body part, such as 20-foot wings.
- Increased Metabolism: You need more food and
life support than a normal being your size. Each time you take this, your
required food and life support increase by one-half of what is normal for your
size.
- Intolerant: You hate a certain type of
person.
- Jealous of Anyone Getting More Attention: You
have to be the star.
- Jump Sickness: Most people feel
queasy for a few minutes when a ship transitions into or out of
hyperspace. You feel violently ill for hours. During these times,
it takes a Willpower
roll to do anything and Health
roll to avoid throwing up if you make the Willpower roll.
- Killjoy: This is a form of Odious Person Habit.
You get pleasure from ruining other people's fun and/or happiness. If someone
is having a good time, you have to ruin it, if someone tells a joke, you have
to explain how it isn't funny, if someone's in a good mood, you have to bring
them down, etc.
- Klutz: You have a tendency to run into
things or break things. You do not necessarily have a low Agility, it's just that you
seem to.
- Lame: You limp, which can affect speed and
agility. Can also be used to reflect a slower than usually movement speed for
other reasons.
- Lazy: You work hard at avoiding work. This is a
form of Odious Personal Habit.
- Lechery: You're overly fond of the appropriate
sex. This is a form of Odious Personal Habit.
- Loyal to Companions: You won't abandon, cheat,
hide treasure from, etc., the party members.
- Melancholy: Life is so sad.
- Miserliness: You hate to let it go.
- Mute: You can't speak.
- Night Blindness: You see poorly in dim
light.
- No Sense of Direction: You get lost
easily. If you have never been somewhere, you need Reasoning roll to follow
simple directions. If you are trying to remember where you have gone
before and do not have directions, the Reasoning roll is at -3. This
applies to going anywhere you do not go on a frequent basis.
- No Sense of Humor: You never find anything
funny. Jokes just make you irritated, reguardless of whether they are aimed
at you or not. People who notice this tend to react negatively to you after a
fairly short time. This could be considered a form of Odious
Personal Habit.
- No Sense of Self-Preservation: You are not
actively trying to kill yourself, you just don't care if you die. To this
end, you tend to do "stupid" stuff that might get you killed, or omit safety
precautions. Note, this does not mean you are callous with other
people's lives, only your own.
- Nosy: Your neighbor's business is yours. This is
a form of Odious Personal Habit.
- Obsession: You must do it, or have it, or
whatever.
- Odious Personal Habits: Too many to list. Some of
the other Faults listed actually fall under this category, such as Nosy, Grouchy, Garrulous, etc.
- Offensive Odor: You stink. This is serious on a
small ship with limited life support.
- One Eye: You lack depth vision and can be blind
sided, literally.
- One Hand: It works overtime. Can also be used to
represent a race that has only one manipulatory appendage.
- Outlaw: You're wanted by the law.
- Overconfident: You know you can't
fail.
- Owe Favors: You owe someone favors, and
they'll ask you for them sometime. You should define who you owe them to and
how significant a favor it is.
- Pain Intolerant: You're at -1 (to everything)
if Scratched, -2 if Hurt, and -3 if Very Hurt.
- Paronomasia: This is an
Odious Personal Habit of constantly punning. It will quickly get
you hurt.
- Phobias: Lots of these - you're at -3
Willpower to avoid
acting out of control in certain situations: snakes, darkness,
heights, cats, falling, crowds, spiders, open or closed spaces,
magic, loud noises, etc.
- Poor: You start with less equipment and cash, and
if you don't buy off this Fault, will always lose any you gain.
- Poor Sleep Learner: It takes you twice
as long as normal to sleep-learn things and loose sleep-learned knowledge
faster than most.
- Practical Joker: You can't resist.
Somebody's gonna hurt you someday. This is a form of
Odious Personal Habit.
- Primitive: You're from a pre-technical
society. You can't take any skills that involve technology (in the GM's
opinion) at the start and you can only learn them at half normal rate until
this Fault is bought off.
- Proud: Many things are beneath your dignity.
- Quick to Take Offense: You're
thin-skinned.
- Quick-Tempered: You blow up when
crossed.
- Quixotic: A card-carrying member of the Order
of La Mancha, you vigorously champion lost causes.
- Reckless Bravery: You take no thought for your
safety in dangerous situations.
- Reputation: You're well known as some sort of
louse. Whether or not it's true is something else. You need to define what
the reputation is for.
- Secret: There is something you don't want other
people to find out about you (maybe that warrant out for your arrest, or your
second spouse?). If it becomes known, this Fault is exchanged for whatever
the secret was.
- Self-defense Pacifist: You'll fight,
but you'll never start a fight - no preemptive strikes.
- Shyness: You never want to talk to
strangers.
- Social Stigma: You're obviously from some
low-caste group.
- Space Sickness: You cannot tolerate
the events of space travel, changes in gravity strength and
direction, Zero-G, etc. It makes you ill. You need to make Health rolls to do anything
other than lie in your bunk thinking about how nice it would be die
and stop being sick. . . .
- Special Diet: You need special food or
regular medication or bad things happen. Maybe you just get sick, maybe it's
something else.... You need to define what you need, how often you need it
and what the consequences of not getting it are.
- Stubborn: You don't easily admit
you're wrong. Has nothing to do with Willpower.
- Susceptibility to Poison: You're
at -3 to Health in Opposed
rolls for poison. This can also be used for other types of
substances.
- Trickster: You regularly have to take a risk
to thwart some villain, even if just a petty one.
- Truthfulness: You can't tell a believable
lie.
- Unlucky: If something bad happens to
someone in the party, it's you. Taking this gift multiple times
makes things worse. You can take this and Lucky at the same time.
- Vain: You're the best-looking and/or finest person
in the world. Aren't your companions lucky? This is a form of
Odious Personal Habit.
- Vow: you're committed to some action.
- Wanderlust: You can't stand staying
in one place very long. Once you have been in the same place (GM's
discretion what is "the same place") for more than a week, you need
to make a Willpower roll
to stay there longer. The roll has to be made weekly at -1 per week.
Note, this only applies to fixed locations, and would not apply to a
ship in transit, since in that case, you are "going someplace
else".
- Weirdness Magnet: Strange stuff happens
around you. Forgotten Forerunner artifacts will fall unnoticed into your bag
in the bazaar, the last surviving member of the progenitor race picks you at
the person to whom to leave the key to all space and time, or maybe he just
stops by for tea, that sort of thing. Little of it is directly threatening,
but most of it is annoying (in its consequences at least).
- Worry Wart: you wring your hands a lot. This
is a form of Odious Personal Habit.
- Xenophobia: you dislike and fear people
different from the folks you grew up with.
- Youth: You're so young no one takes you
seriously. Also, lose one level each from three skills - you just haven't had
time to develop everything that well yet.
Michael Feldhusen / mike_f@io.com