Shall we just do the sums here:
Offensive strategies
not true, see above.
Rush combat: As above, not enough get-in-combat cards.
Not true, I have made a successful cel/pot/ani deck that did just this
'Pitch' combat decks: can't put in enough maneuvers or enough
long-range combat cards to be effective.
Voting is probably more difficult, but there have been four good vote decks
made, all of which are capable of getting a full sweep of victory points
Presence vote is not unworkable, you'll just have to make the most of your
votes and use some praxis siesures, clan justicar cards and, especially,
command the Harpies. I made a settite vote deck that was pretty evil. We
also play a house rule for Charming lobby that makes it worth while.
Voting: A limited number of damaging vote cards. Especially
if you want to play Presence voting, rather than Princely vote,
since you can't use Parity Shift or Sabbat Threat. Presence voting
also gets hosed because you have only 4 Bewitching Orations and
4 Bribes, both necessary to help get those votes passed.
Wrong again. You should also add to this list mummify, freak drive, day
operation, horrid form, form of mist, Force of will, blood bond,
incriminating video tape and change of target (if a stealthy action, ie tap
& vote). and thats with out using the banned Thoughts betrayed and
misdirestion. all of these cards can be used to great effect in a tap and
bleed / vote deck, and with only four wakes, theres no real problem with
anyone waking.
Tap-and-Vote/Bleed. These rely heavily on the combat untap
cards, Majesty/Earth Meld, to tap out the prey. With >only four, you
can't make it work.
3. Rare cards become more valuable.
I would have to begrudgingly agree with you on this point. Yes it will
favour the player with the most cards, and yes, this is a bad thing. However
everyone in our game group has a very similar amount of cards, and those of
us who have slightly more than the others will often give away cards if
someone requires then for a deck concept.
Since you can only have a limited number of each card, the rare
stand-ins become much more valuable: Fists of Death in place of Torn
Signpost and Undead Strength, Kine Dominance in place of Govern the
Unaligned, etc. This favors Mr. Suitcase over the beginning player, a
bad thing IMO.
4. Because S&B is dominant, everyone ends up playing intercept.
This slows the game down a lot. Also a bad thing, IMO.
I suppose it would slow the game down, however with no one playing S&B its
not a big problem. We, as a group, enjoy longer games. We are all good
friends and we don't like to see someone sitting out for large lengths of
time, so generally people work to try and keep others in the game, and keep
the game even. we like our games to last a long time so that we can get an
evenings entertainment for free. Well, okay maybe not entirely free, but
even if you spend large amounts of money, its still cheaper than beer, in
the long run.
Standard responses to CL arguments:
Alternative answer. There is no need to gang up. Predator and prey can cope
with an S&B deck quite hapily, given card spread. People who enjoy the game
of Jyhad will *not* enjoy a game with an S&B deck involved in it, even if
they are playing the S&B deck. Therefore the S&B deck is a dead idea. There
is no need to revert to social pressure or ganging up, because the S&B deck
as an idea is avoided like the plague. People who create S&B decks are
usually NL players who want to show everyone how degenerate an S&B deck can
be, and so aren't really in the right mindset to be playing with CLs anyway.
if they continue to play S&B then they themselves will become bored with the
game and either stop playing or build a more fun, more challenging deck.
This is the argument of the unimaginative. there are many ways to create the
deck you want, you just have to use the cards more effectively. if you want
to challenge me feel free. Come up with a deck idea that is plausible in NL
and I reckon that I could make it.
Not true. The range of possible decks is not much wider under NL, and
voting and rush decks are workable concepts under CL. Quick games
are less fun (in the opinion of our gaming group), and sneak and bleed is
boring and not challenging at all. Players will wean themselves of them
of their own accord (as did two of our players, including myself)
Both sides will have to agree to disagree, but the NL camp have a lot of
preconcieved conceptions of CL games that are just untrue.
Actually we do have to worry about broken cards, its just that we have so
few of them: Thoughts betrayed is just outright banned because it has no
counter at all. Misdirection is banned because it is one card that can oust
a player, and has very little in the way of counter - its more of a
voluntary banning as it makes the games boring. we are currently debating
Kiss of Ra and Blood to water, but I think bth of these are probably likely
to stay.
There have been few broken cards, and they have been fixed by errata
or the Golden Tenets. Those methods are far preferable to the Procrustean
bed of Card Limits.
Erratas are erratas and they affect us all, CL or no CL. Golden Tenets or CL its a simple choice, one that no one can out rightly say that any one is any better than the other. Both are very slight modifications to the rules of Jyhad because it doesn't work properly without one of the two. Its just a matter of personal preference which one you want to use. To say that one is far preferable to another is just a matter of opinion, and should stay as such. Personally I prefer CL, you, presumably, prefer the Golden Tenets.
All I can say is that all the arguments that you have placed against Card Limits are either irrelevant or untrue. I do not wish to grace you with a reply that tells you everything that is wrong with the NL game, as I haven't played it in a long time and both my skill level, and that of out playing group has improved dramatically since then. I would probably get my facts as wrong as you have about CL.
The only thing that I will say is that looking at the decks that I have seen both printed up on the newsgroup and on various web pages, I think that our group at least seems to be playing at a far higher skill level than most of the decks that I have seen. I'm not saying that all NL players are thick at all, I'm saying that our group is of a high standard and will have the deck building, and game playing, skill to work around any problems that other CL players, that you have had experience in dealing with, may create. I don't want to flame people for playing NL, I would much rather have people understand that its purely down to personal choice. I wouldn't like to come out right and say that NL is an inferior to CL as I don't have enough experience of NL to say it with enough confidence, and could well end up getting my facts as wrong as you seem to have. Its not simply a question of NL is good and CL is bad, or vice versa; its a case of accepting that both games are slightly different, both games are still Jyhad (or V:tES). When you get down to it theres really only one fundamental difference; proponents of both variants accept that Jyhad needs some tweaking from how it is origionally written - the errata half covers this, but not entirely, therefore some other restrictions are needed the choice is either to restrict the number of cards that you have available to you, the othetr is to restrict the viability of certain tactics using the "golden Tenets" rules modifications. Its all down to personal choice and I chose CL. If you're not happy with that, fine, just get your facts straight about the "problems" with CL before you open your mouth.