You Know My Friends?
Created by Michael Beer (Mike@leila.ping.de).
Crypt
- Vliam Gangrel
- Chandler Gangrel
- Anastasia Gangrel
- Raven Gangrel
- Bear Paw Gangrel
- Leon Gang Anti
- Monique Gang Anti
- Caitlin Gang Anti
- Luther Gang Anti
- Joaquima Ravnos
- Dani Nosf Anti
- Navar Caitiff
Library
Master
- 3 Sudden Reversal
- 1 Backways
- 1 Ecoterrorists
- 1 Zoo Hunting Ground
- 1 Twisted Forest
- 1 Campground Hunting Ground
- 1 City Gangrel Connections
- 1 Rumor Mill
- 1 KRCG News Radio
- 1 London Evening Star
- 3 Blood Dolls
- 1 Powerbase Washington DC
- 1 Rack
- 1 Heidelburg Castle
Actions
Modifier
Reaction
- 4 Cat's Guidance
- 5 Guard Dogs
- 2 Wake of E.F.
- 3 Rat's Warning
Equipment
- 2 Leather Jacket
- 2 Sport Bike
- 1 Flack Jacket
- 2 IR-Goggles
Retainer
- 2 Raven Spy
- 2 Raptor
- 1 Mr. Winthrop
- 1 Jacky Therman
- 1 J.S. Simmons
- 1 Tasha Morgan
Allies
- 2 Shadow Court Satyr
- 2 Black Spiral Buddy
- 2 Gypsies
- 2 Renegade Garou
- 1 Arcanum Investigator
Combat
- 1 Canine Horde
- 5 Song of Serenity
- 5 Carrion Crows
- 1 Pulled Fangs
- 4 Form of Mist
- 4 Earth Meld
- 4 Aid from Bats
- 4 Scorpion Sting
Good intercept deck, will reach a maximum of +8 intercept without
Auspex! The Allies do well against most other decks and are the
mainstay of the deck. The vampires are only for recruiting, equipping,
Pool-reload via Blood Doll and emergency blocks (Allies cannot untap).
In fact, you need only one Gangrel and one Gangrel Antitribu active.
The deck is unfortunally a "suitcase"-variant with an unhealthy number
of rare cards, but a dedicated Gangrel-player may have the cards.
Tactic: Get your Allies out fast and use a combination of intimidation
and surprise. Let the Garou and Spiral Buddy do the fighting,
the Gypsies and the Satyr the bleeding. Give the Satyr an Earth
Meld (the card for this ally) and he gets nearly
invulnerable.
Bleed Defense: Untap and Intercept, light Rush via Renegade Garou.
Vote Defense: Intimidation, Intercept, light Rush.
Combat Defense: Animalism based Combat, some protean Combat end,
heavy Ally Punch.
House Rules: max 5 of each card, concealed weapon skill-less