| Vampires | Capicity | Disciplines | Title | Advantage |
| Zoe | 3 | AU ce ob | ||
| Dancin' Dana | 6 | AU ce ob | +1 hand | |
| Victoria | 4 | AU ce ob | "edge++" | |
| Black Cat | 5 | CE po ps | "cheap eq." | |
| Volker | 5 | CE po | Prince | |
| Bianca | 6 | CE PO ps | +1 hand | |
| Rake | 6 | au ce po PS | Prince | |
| Akram | 8 | CE po ps QU | Primogen | "psyche" |
| Parnassus | 7 | au CE QU | +1 hand | |
| Melek | 7 | CE po ps QU | "free dodge" | |
| Abd-Al Rashid | 5 | CE ob QU | ||
| Harika | 3 | QU |
Both are Heidelburg Castle and Elder Library are essential cards for this deck. The Heidelburg Castle allows you to move the equipment and blood to those vampires who need it, and the Elder Library gives you the opportunity to get all those combos you need (and weakens the effects of a hand jam without dumping the cards (like with the Barrens).
The deck is the most efficient in the end game, where everyone's vampires are on low blood, and you can kill them merciless with Fast Reaction or Hidden Lurker.
At the beginning of the game try to get (and hold) the edge, collect enough pool, because the blood requirement for vampires, equipment and locations is rather high. Initiate the blood machine by playing HG and blood dolls.
In combat maneuver to long range via the Deer Rifles, or .44 Magnums, then "blur" with sewer lids or quietus combat cards. The deck is built on the assumption, that a lot of combat decks (Assamite and gun decks excluded, Gangrel and Brujah decks espcially included), are not able to damage their opponents on long range with more than one ranged strike, if any at all. Some combat decks even want to go to long range, if my vampire has +1 hand dmg., if they wish to die... This is kind of indirect damage prevention, because the decks has nothing serious direct prevention.
I've played a similiar variant of the deck, only with Malkavian, Brujah and Toreador. Dropping the Quietus cards, adding more (Auspex) intercept cards and some of the ammo cards (glaser and manstopper). The above described deck is more fun to play than the variant, the variant is somewhat more efficient.