Oops! That is seven points of aggro damage, isn't it?

So anyway, this is the "Oops! That is seven points of aggro damage, isn't it?" deck. It is built under 4CL (Lets stay away from that everyone, shall we...) in an envornment where most players have been shamed out of playing real fast Malkavian S&B decks, so everyone usually has a chance to work up to speed before they are killed.

Submitted by Peter D Bajika PDB6@aol.com.

Crypt

Total of 57 avg 4.75, 7 Nosferatu, 5 Gangrel

Masters

4x Haven Uncovered 2x Labyrinth 2x Blood Doll 2x Potence 2x Protean Slum Hunting Ground Storm Sewers Malkavian Dementia Ocasionally it allows me to kill 2 vamps. 15 for 18%

Minion

Total 80 cards

Generally, I will get out 3 or 4 vamps and start killing. It rarely wins (maybe 1 in 4) but it is very good at deciding who will win, as it regularly burns 6 or 7 vampires (my own special victory :-) a game through huge Aggro strikes, Diablere, or Sacrificial Lamb. In a no card limit game, most of the hard to get rare potence (FoD) could be replaced by common cards, except Immortal Grapple, which is absolutely vital so I can avoid Strike:Combat Ends and Dodge, and put the Brujah into torpor before they can Additional Strike. We still play the Jyhad Aggro rules, where you need to do (current blood)+2 Aggro damage to burn a vamp in combat, so with a 7 point hit (TS, FoD, US, CotD) I can instantly vaporize a vamp with 5 or less blood. It is easily killed by S&B and KRC, unless I kill all their vampires before they can vote.


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