Yes, the new Vampire: the Eternal Silliness expansion:
Lark Sovereigns!
Vampires:
Caitiff
Bob the Janitor
Capacity: 2
PO, ob
Prince of the Basement
If Bob casts votes in favor of any vote, he immediately takes one point
of aggravated damage. Bob may not be rescued from torpor, and, if
diablerized, a bloodhunt may not be called.
Gangrel
Fuzzy Cat
Capacity: 8
AN, PR, FO (of course)
If Fuzzy deals any aggravated damage during combat, the opposing minion
is vaporized and disappears in a puff of claws and fur. Unfortunately,
at the end of combat, Fuzzy is tapped and remains so for the next three
turns as she tries to hack up a furball.
Brujah
Mr. Clumsy
Capacity: 3
PO, ce
If Mr. Clumsy uses any additional strikes during combat and uses
equipment for any of those strikes, flip a coin. If the result is heads,
combat proceeds as normal. If not, Mr. Clumsy was cleaning his gun, when
it went off! The equipment is destroyed and Mr. Clumsy takes damage
equal to the damage he would ordinarily have dealt.
Tremere
Fizban
Capacity: 5
TH, DO, au
If Fizban uses any Thaumaturgy cards during combat, discard the card that
would have been played and search through your library for a Walk of
Flame. If Walk of Flame may not be used in the current combat, Fizban
has no strike. At the end of combat, shuffle any Walks of Flame used
back into your library.
Nosferatu
Mr. Invisible
Capacity: 2
PO, AN
No Obfuscate masters may be played on Mr. Invisible. Any minion
attempting to block Mr. Invisible gets +1 intercept (but don't tell him!
He thinks he's invisible!)
Ventrue
Votaru
Capacity: 5
(none)
4-X votes, where X is the number of "bloody nose" counters. In combat,
the opposing minion gets +2 hand damage. Votaru may not strike during
combat. If Votaru gets sent to torpor, put a "bloody nose" counter on
him.
"He's just not as convincing as he used to be... Maybe it's all of those
scars..."
Toreador
Madame Beautiful
Capacity: 6
AU, ce
If Madame Beautiful goes to torpor, all allies and retainers take three
damage and all vampires and Methuselahs burn three pool. Madame
Beautiful is instantly vaporized if, at any time, no player is praising
the beauty and grace of Madame Beautiful. This is not considered
diablerie.
Malkavian
Strange-O
Capacity: 4
OB, AU, DO
When Strange-O comes into play, choose X cards you control and build a
house of cards. Strange-O must be chosen, and must not touch the table
in the resulting house. If, at any time, the house falls down, all
fallen cards except Strange-O are burned and a new house must be built.
If insufficient cards remain, Strange-O's controller is removed from the
game, and control of Strange-O passes to any other player which controls
a Malkavian.
Created by James (jhamblin@sunlab.cit.cornell.edu).
Converted to html by Mark Langsdorf.