Duelists' Convocation Official
Vampire: The Eternal Struggle
Tournament Rules	 Jan. 9 1995

A.	Deck Construction

1.  	Vampire: The Eternal Struggle  tournament decks may be built using
cards from the Jyhad, Vampire: The Eternal Struggle and Dark Sovereigns
card sets.  Cards from new releases may not be inlcluded in sanctioned
tournament play until thirty (30) days following the retail release date.
You may place up to four of the same card (by card title) in your library.
If you use cards from more than one set, read the rules on marked decks
(Section 5).

OPTIONAL RULE:   Prior to the beginning of a sanctioned tournament, the
Judge may declare that players who build decks from cards from both Jyhad
and Vampire: The Eternal Struggle  sets should ensure that between forty
and sixty percent of their library should be from the Jyhad  set.  The
tournament coordinator must announce and advertise use of this rule prior
to the start of the tournament.  
 
2.  	The crypt must contain a minimum of 12 (twelve) vampire cards. The
crypt can be made up of vampires from the Jyhad or Vampire: The Eternal
Struggle card sets, but not both. There is no maximum on the number of
vampires that can be in your crypt.  The library can contain a minimum of
60 (sixty) cards and maximum of 90 (ninety) cards total.

3.  The Restricted List:

No more than 6 (six) of each of the cards on the Restricted List is
allowed in aVampire: The Eternal Struggle  tournament deck.  If more than
6 (six) of any individual card from the Restricted List is found in a
player's deck, that will be interpreted by the Judge as a Declaration of
Forfeiture.  The Restricted List may be modified by the Director of the
Duelists' Convocation as necessary.  The Restricted List is as follows:

Vampire: The Eternal Struggle Restricted List

	* Ancilla Empowerment
	* Conservitive Agitation
	* Domain Challenge
	* Earth Meld
	* Fifth Tradition: Hospitality
	* Form of Mist
	* Freak Drive
	* Kine Resources Contested
	* Majesty
	* Parity Shift
	* Sabbat Threat


4. 	The Banned List:  The following cards are banned from tournament
	play:

	*  Cunctator Motion
	*  High Stakes
	*  Rowan Ring
	*  Stake
		*  Playing For Keeps  (Dark Sovereigns)

(The Wooden Stake card from Vampire: The Eternal Struggle is permissible.)


Some cards on the Banned List are not allowed because they clearly state
that they are only usable if playing for ante. Wagering an ante is not
required in a Vampire: The Eternal Struggle  tournament (see General Floor
Rules, rule #C2).  Any future cards that make the same statement will
subsequently be banned.  This list may be modified by the Director of the
Duelists' Convocation as necessary.

5. Marked Decks

If a contestant, referee, or Judge has reason to believe another
contestant has marked his or her deck, the referee or Judge may inspect
the deck. If any of the deck stacking restrictions described below are
breached, this is considered a Declaration of Forfeiture, and the
contestant will be removed from the tournament.

*  All library cards from the Jyhad or Vampire: The Eternal Struggle card
sets must be of sufficiently mixed card types  (e.g.,  All the Jyhad
library cards in your deck cannot consist of master cards and Dominate
cards. Instead, your master and Dominate cards must appear with both Jyhad
backs and Vampire: The Eternal Struggle backs or your Jyhad cards must
include at least three different card types).

*  All your crypt cards must either have backs that read Jyhad or backs
that read Vampire: The Eternal Struggle. They cannot have both.



B.	Adjudication and Playing Areas

	1.  Vampire: The Eternal Struggle tournaments will be presided over
by a Judge, who may be assisted by as many Assistant Referees as
necessary.  NEITHER THE JUDGE NOR THE ASSISTANT REFEREES MAY PLAY IN A
TOURNAMENT THAT HE OR SHE IS ADJUDICATING.  A Judge may be required to
interpret rules, interpret a Declaration of Forfeiture (see Closing, rule
#G2 ), or make any other adjudication as necessary during the tournament.
The Judge is also responsible for maintaining the tournament records.
Assistant Referees will aid by answering rules questions on the floor,
assisting with matching players for a new round, and making themselves
available to the Judge for any other assistance they may require.  In
necessary cases, the Judge may overrule any decision made by an Assistant
Referee.  The decision of the Judge is always final.

	2.  A "table" is defined as a playing area where four or five players
are competing in a game of Vampire: The Eternal Struggle in a Vampire: The
Eternal Struggle tournament.

	3.  A Vampire: The Eternal Struggle tournament must have a minimum of
12 (twelve) players, and a minimum of 3 (three) tables per round
(excluding finals).  Each table must have a minimum of 4 (four) players at
the start of the game.

	4.  An index card (or reasonable facsimile) will be prepared for each
player in the tournament with that player's name and other tournament
information.  Cards will be shuffled and grouped randomly before tables
are assigned in each round of the tournament (excluding finals).
Alternatively, tournaments may use a computerized system for generating
random groupings for each round, provided that the Judge can keep accurate
records of each player's points throughout the tournament.

	5.  For each round, players will be randomly assigned in groups of
five.  In the likely event that the number of players is not evenly
divisible by five, players should be assigned in groups of four and five;
most groups should consist of five players.

	6.  Each table has five positions (numbered one through five)
arranged clockwise around the table.  The first player assigned to a table
occupies position one, the second player occupies position two, and so on.
When play begins for the round, the player in position one plays first
(with one transfer allowed), followed by the player in position two (with
two transfers allowed), and so forth.  At tables with only four players,
simply ignore the empty position for turn rotation.


C.	General Floor Rules


	1.  Players must use the same deck they have at the beginning of the
tournament throughout the tournament.  Changing or altering a tournament
deck during the tournament may be interpreted by the Judge as a
Declaration of Forfeiture.

	2.  Players are not required to wager ante during the tournament.
Players may play for real ante, provided that all participants at the
table give their consent, though this agreement does not allow the
inclusion of banned ante cards in a tournament deck.  Ante cards won in a
tournament must be kept separate from the tournament deck and may not be
used in the tournament in any capacity.  If the loss of ante cards from a
player's deck reduces the deck below 60 (sixty) cards, the player no
longer has a legal tournament deck and will be removed from the tournament.

	3.  The use of plastic card sleeves or other protective devices on
any player's cards will only be allowed if all players at the table agree
to allow them in the round.  If any player(s) at the table do not wish
card sleeves to be used in the round for any reason, all sleeves must be
removed from all decks at that table for the duration of the round.

	4.  The use of "proxy" cards in the tournament deck is not allowed.
A proxy card is one that has been placed into the deck to represent
another card the player doesn't want to play with for one reason or
another; i.e. using a card with the words "Aaron's Feeding Razor" written
on it because the player doesn't want to play with his actual Aaron's
Feeding Razor.

	5.  Players must keep the cards in their hand above the level of the
playing surface at all times.  If a player is in violation, the Judge may
issue a warning to the player or interpret the violation as a Declaration
of Forfeiture (at the Judge's discretion).

	6.  Players may not have any outside assistance (i.e., coaching)
during a match.  If a player is in violation, the Judge may issue a
warning to the player or interpret the violation as a Declaration of
Forfeiture (at the Judge's discretion).

	7.  Unsportsmanlike conduct will not be tolerated at a tournament.
Players, Judges, and Assistant Referees will conduct themselves in a
polite, respectable, and sportsmanlike manner.  Any player who is
excessively belligerent, argumentative, hostile, or unsportsmanlike may
receive a warning or have this behavior interpreted as a Declaration of
Forfeiture (at the Judge's discretion).

	8.  Players must take their turns in a timely fashion.  While taking
time to think through a situation is acceptable, stalling for time is not.
If the Judge feels that a player is stalling to take advantage of a time
limit, the Judge may issue a warning or interpret the stalling as a
Declaration of Forfeiture (at the Judge's discretion).


D.	Scoring


	1.  One player at each table will be appointed as that table's
scorekeeper by a tournament official.  At the conclusion of each round, a
tournament official will collect the scores for that table from the
scorekeeper and register the standings with the Judge.

	2.  There are three different types of points used in a Vampire: The
Eternal Struggle tournament. They are listed here in descending order of
importance.  Victory points are awarded when a player's prey is ousted and
when a player survives a round.  Tournament points are awarded based on a
player's table ranking at the end of a round.  Blood points are awarded
based on the amount of blood a player controls at the end of a round.
Victory points are the primary indicator, with tournament points and blood
points used as the first-degree and second-degree tie-breakers.

	3.  A player receives 1 (one) victory point each time he or she ousts
his or her prey during the game.  A player receives an additional half
victory point if he or she has not been ousted by the end of the round,
unless one player is the last one surviving at the table, in which case,
that player gets a full victory point (as outlined in the Vampire: The
Eternal Struggle rules).  Players are then ranked at their table from
First to Fifth (i.e., the player with the most victory points places First).

	4.  Tournament points are awarded each round as follows: First = 60
pts., Second = 48 pts., Third = 36 pts., Fourth = 24 pts., Fifth = 12
pts., provided that table had five players at the beginning of the round.
If the table had four players, they are ranked as First, Second, Fourth,
and Fifth -the third place slot is taken by the "table bye" (an empty
position).  If more than one player is tied for a certain table ranking,
average the tournament points contended (see Scoring Examples below).

		Scoring Examples:

		a.  Example 1: Five players are at the table.  Players A and B
each ousted one prey and survived the round.  Players C and D were the
unfortunates ousted by A and B, and they did not oust any prey.  Player E
ousted no one, but survived the round.  Players A and B each receive one-
and-one-half victory points (one oust plus survival each), player E
receives one-half (for surviving), and players C and D receive no victory
points.  Players A and B tie for First (which really means First and
Second), so they each receive 54 Tournament points ([60+48] / 2 = 54).
Player E is clearly Third, and receives 36 Tournament points.  Players C
and D tie for Fourth (Fourth and Fifth), and each receive 18 tournament
points ([24+12] / 2 = 18).

		b.  Example 2: Four players are at the table.  Player A ousts
one prey and survives the round.  Neither player B nor C ousted prey, but
both survived.  Player D was player A's victim.  Player A receives one-
and-one-half victory points, players B and C each get one-half of a point,
and player D gets no points.  Player A is clearly First, receiving 60
tournament points.  Players B and C tie for Second (which is really Second
and Fourth -remember that Third goes to the "table bye") and each receives
36 tournament points ([48+24 / 2 = 36]), and player D is in Fifth with 12
tournament points.

	5.  Additionally, at the end of the round, each player must count the
number of blood points he or she has left:  each player adds all of the
blood left in his or her blood pool to the amount of blood on all of the
active vampires he or she controls.  Players report this number to the
scorekeeper, who verifies that the count is accurate.  In some cases, blood
points may be used as a second-degree tie-breaker, though this may be rare.


E.	Rounds


	1.  Each round of the tournament must have a time limit declared by
the Judge, with a minimum time limit of 2 (two) hours.  The tournament
coordinator must announce and advertise this time limit prior to the
tournament.  During the first twenty minutes, officials record any scoring
from the previous round and reassign players to new matches; this is
followed by a playing period of one hour and forty minutes.  All players
begin play at the same time.  If all of the twenty minute set-up time
isn't used, the remainder of the time may be added to the playing period.
At the one hour and fifty-five minute mark, the Judge should issue a
warning that only five minutes of playing time remain in the round.

	2.  All play from a round will cease immediately when the Judge
announces that the round is over.  Players in mid-turn will be permitted
to complete that turn before scores are calculated, up to a maximum time
of one minute.  "A player in mid-turn" is defined as a someone who has
finished untapping all of his or her cards in play that could be untapped
at that time during his or her turn.

	3.  Each tournament must consist of a number of rounds determined by
the Judge, with a minimum of 3 (three) rounds.  The five players with the
highest total victory points from all three rounds advance to the final
round.  In a tie, the player with more tournament points from prior rounds
advances to the final (first degree tie-breaker).  If players are still
tied, the player with the largest total blood pool from prior rounds
advances (second degree tie-breaker).  Finalists will be rated First
through Fifth by victory points.  Ties are resolved as above.


F.	Finals


	1.  Table positions are not assigned in the final round.  Instead,
the first finalist has his or her choice of position, then the second
finalist, and so on.  Play for the final round commences normally.

	2.  At the conclusion of the final round, the player with the most
victory points from the final round alone is the winner of the tournament,
with other players ranked accordingly by victory points.  In case of ties,
blood points from the final round alone are used as the tie-breaker.



G.	Closing


	1.  Failure to adhere to the above rules, or any other rules specific
to a particular tournament, may be interpreted by the Judge as a Declaration
of Forfeiture.  Only the Judge may make an interpretation of a Declaration of
Forfeiture.  This is a more pleasant way of stating that if a player breaks the
rules, the Judge will remove that player from the tournament.

	2.  Rules note: The Director of the Duelists' Convocation reserves
the exclusive right to add, delete, alter, transmute, switch, revise in
second edition, seduce, blood bond, Dominate, Obfuscate, vote in or out
with any Primogen, Prince, or Justicar that ever has been or ever will be
printed, or in any other way change these or any other official Duelists'
Convocation rules, in whole or in part, with or without notice, at any
time that it is deemed necessary or desirable.  This right is non-negotiable.