Strategy in Jyhad

Written by Curt Adams (curtadams@aol.com).
This article discussing some basic strategy outlines and hints for Jyhad. I hope it will be of use to beginners in the game, and as a basis for discussion of game effects. This is loosely based on another article I posted to the Jyhad strategy list before it went to that great listserver in the sky a few months ago.

There are 3 components to this piece. First, I describe what I believe is the overall strategy structure for Jyhad. Second, I discuss the main strategies and the most common tactics for implementing them. Third, I discuss the defenses to each strategy and which one are available to each clan.

This is not intended to be an exhaustive list. There are other strategies (altho I don't think they are fundamental to the game) and other tactics within each strategy. I'm not entirely sure that there can even be an exhaustive list, and in any case, I couldn't write it.

First, the overall strategy structure (as I see it).

In Jyhad, are three main strategies - Bleed, Combat, and Vote. Each strategy has several primary tactics by which the strategy can be implemented.

Against each strategy there are powerful defenses, strong enough to block any particular strategy yet not strong enough for any deck to stop all 3 at once. Although not every clan can do every strategy, every clan has access to defenses against all 3 strategies.

The outcome of this basic scheme is very good. Although I cannot say whether this is intentional (I have no access to the designers), it seems too good to be accidental. Since every clan has access to excellent defenses against all strategies, almost any deck can be designed to be immune to one or resistant to all three strategies. If one strategy proves more effective than the others, everybody's defenses shift to equalize the three. At the same time, since you can't stop all strategies at once, in any real game most attackers have an advantage over most defenders, so the game moves toward a conclusion.

A good, robust deck typically has defenses against all 3 strategies. This affects how one can combine strategies. If you're using only one strategy, defenses of your predator and prey against the other strategies tend to clog up their hands and get in the way. As you start using multiple strategies, you allow your apponents to make more effective use of their defenses. Typically, then, a deck that uses only one of the three offensive strategies tends to be more effective than a deck which tries to combine more than one. Where decks emphasize defense more, this is truer, where less, it is less true.

Now, a brief description of each strategies, with its main tactics.

Finally, here is a discussion of the various defenses.

I look forward to comments and other ideas from the many other skilled players on this newsgroups. If people like this, I'll write a companion piece on clan combinations and deck design. You can always reach me via email at the address above. Have fun experimenting.
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