The Madison Jyhad League
A System for Playing Jyhad
Created by Adrian
Sullivan (sulli_al@cslab.uwlax.edu)
Setup
- League would require at least 6 players to get started (and have run
well). Each player buys a starter and 3 boosters (their choice). After
opening their cards, a player has one week to draft in 3 vampires of
their choice from outside their sealed cards.
Marking the Cards
- After opening their cards, each player permanently marks their cards
with a permanent marker or pen with a special, unique symbol (for
example, mine was an 'o', another person used a Cross, another a
woman-symbol) in the bottom left of the card. These marks symbolize current
ownership of cards. If a card changes ownership, the new owner places
their mark to the right of the most recent mark.
- New players must mark their cards in front of the league organizer, or
two other league members.
Trading
- Trading of any league cards for any other league members cards is
allowed. As this is a change of ownership, the new cards must be marked
by the new owner. Trading is highly important, not only for ranking
(below) but as preparation for future games. Intelligent players often
trade for cards that their deck can't use but that they know could be
devastating to their deck.
Ranking
- A player with more league cards is said to be higher ranked
than a player with fewer league cards.
Playing
- A league game is defined as any Jyhad game played with only league cards
for ante.
- The highest ranked player at a league game sits down first (a
disadvantage), and in order of rank the remaining players choose their
predator/prey out of the players seated. Thus, the lowest ranked person
gets the final choice of who their predator or prey will be (an advantage).
After seating is determined, the highest ranked player determines who
goes first.
Deck Construction
- Players may make decks as per normal Jyhad rules (12 minimum Crypt, 40 +
10*players crypt max). The rest of the cards are sideboard and
trade-stock. A player always has the option to change their deck
composition between games, and many times has to (to stay under maximum
size).
Protected Ante
- three cards are set in the ante pile. This pile is face up or
face down, depenging on a vote of the table. This pile can be looked at
by its own if the table allows.
- When someone is ousted, their predator looks at the cards in the ante
pile and returns one of them to their original owner. The owner then
looks at the remaining cards and returns one to his deck. The remaining
cards go to the predator. (Thus, if someone played a High Stakes, the
predator would win 2 cards) Since ownership has changed, these cards are
marked, even if they will be traded back to their original owner immediately.
Winning the League
- At the end of the League, the winner is the player with the most league
cards. Because each card has a value in the league, it is not uncommon
to see a common, useful card like a Bum's Rush traded for 2 uncommons or
rares. Good trading is almost as important as good playing.
Notes
- It is important to note how important trading is for playing in this
league format. Few people will be able to get ahold of many cards for
their strategy in just their sealed decks, but trading can alleviate
that. Also, new players (who can join anytime with this system) are at a
large disadvantage since they will have already missed the early trading
when everyone had something that someone else could use. This system
also allows people to "bottom out". If someone wants to make a new
league deck, they turn in their current league cards as a prize for the
winner.
- League members should be able to play each other at any time they
want to get together (phone lists are helpful) and there should also be
set times to increase the amount of large games seen. Another important
thing to mention is that a league member need not play in league games
if they don't want to. By intelligently choosing who you play and who
you don't, your chances of winning increase.
- Any house rules your group uses should work out just fine. Card limit
players should note that due to the limited supply of cards and the way
trading works, card limits in this environment would be superfluous.
Adrian's Commentary on the League
We had quite a bit of fun with the league. I ended up coming in second
out of 27 players. The variety of the decks was actually quite
interesting. My own league deck became an inspiration for me, and caused
me to build a new deck.
Towards the end of the league, people had begun to fear playing me (and
would often refuse) because I had 4 ante cards in my deck...
If anyone else has league rules that they use, I would love to see them,
post them and e-mail them to me so I can add them to my alternate Jyhad
games archive.