Various variants to Jyhad
Mark A. Wilker (mark.wiker@church.icomm.com)
suggested the following variants. Email any questions to him.
Clan Hostilities
Each Methuselah chooses a clan. Methuselahs may not choose the same clan.
Each Methuselah’s crypt is comprised of the fifteen vampires of their
chosen clan (no multiples of a given vampire are permitted). Each deck
must contain the maximum number of cards as per the rules. Only Master:
Skill cards with the disciplines integral to the chosen clan may be
included in a Methuselah’s deck. The first Methuselah ousted has first
choice of clan for the next Clan Game.
Entrenched
Each player starts the game with X minions whose capacities total 20.
Each Methuselah simultaneously flips their vampires or minions over into
the ready region when play starts. Contested cards occur as normal.
Every player still has a crypt per the rules, but their blood pools are
reduced to 15 (10). (This optional rule can be controlled in one of two
ways: 1. Vampires must be 4 or older; 2. Only 2 vampires per Methuselah’s
crypt may have the same capacity; 3. Set X equal to 3, 4, or 5.)
Lucky Draw
Take your deck and split it into two equal portions. You may choose which
cards to put into each half. Shuffle and cut the portions separately and
then place one on top of the other. You now have a ready deck with
certain cards that have a greater chance of appearing in the first part of
the game.
Methuselah Dyad
When four, six, or eight Methuselahs are playing, play as cooperative
pairs. Friendly players sit across from each other. The partners can
help each other in a variety of optional ways:
- a. Pay blood pool costs for equipment and Master cards.
- b. Trade cards in play or from your hand. Cards traded can be viewed
by all Methuselahs.
- c. Swap blood pool.
- d. Block for each other.
- e. Play Master cards on their partners minions.
- f. Swap influence. Must be stated during the Methuselah’s influence
phase.
- g. Swap hand size (i.e., one Methuselah with 4 cards the other with
10). This is done during the Discard phase by having one Methuselah
discard a card, thus reducing his hand size by one, and having the other
draw a card, thus increasing his hand size by one.
- h. Share the benefits of friendly Master cards in play.
When one Methuselah of a dyad is ousted, the other is ousted, too. Only 6
blood and 1 victory point is awarded for the ousting of a pair.
The Edge Edged
Spend the Edge for any/some of the following:
- a. +1 stealth
- b. +1 intercept
- c. +1 bleed
- d. +1 vote
- e. +1 hand damage
- f. +1 blood while hunting
- g. reduce the cost of any expense by one
- h. untap a ready minion
- i. tap a ready minion
- j. one maneuver
- k. one additional strike
- l. one dodge
- m. one press
- n. one strike: combat ends
- o. one first strike
You cannot regain the Edge for a successful bleed while using any above
modifiers during your turn, except when spending the Edge for a vote.