Team Rules for Jyhad

proposed by B. Sago (sago0001@maroon.tc.umn.edu).

Set up

Two teams, two players each; (team 1, players A & B are allied; team 2, players C & D are allied)

Seating order, clockwise is A, C, B, D. In other words, teammates sit across from each other. This seating order reflects the turn order and preferred bleeding for the players.

General Groundrules

Teammates aren't allowed to discuss or specifically name cards in hand but not in play. This includes vampires in the uncontrolled region. We tend to allow comments like: "I have access to a big gun for Anneke." or "I can get a hunting ground out next turn." or "I can pulverize so-and-so in another round of combat."; rather than: "I have a Submachine Gun." or "I have the Academic Hunting Ground." or "I can play Thrown Sewer Lid next round."

Alternately, it might be worth allowing Methuselahs to openly discuss whatever cards they have, but that they have to make all discussions before the other players. Letting everyone know you have a hunting ground in hand may lead them to hold onto a Sudden Reversal. Bluffing is more interesting this way.

Either way, decide which will apply before play. A couple tricky things that may come up: Some Nosferatu have special abilities allowing their controller to look at the prey's cards. The controlling Methusaleh may look at either prey's cards (only one prey per turn), but should the Methusaleh be allowed to announce what card(s) they see?

Prey and Bleeding

Prey is to left AND right, but you have to bleed your prey to the left unless you have directed actions which allow you to bleed your prey to the right (e.g. Computer Hacking). You can also bleed your teammate with directed actions, if it seems worthwile.

When prey to the left is ousted, prey to the right may be bled without a directed action.

Using the team setup above, A bleeds C unless A can play a directed action to bleed. C bleeds B; B bleeds D; D bleeds A, all with the same condition.

We've tried a bleed free-for-all, in which anyone from team 1 can bleed anyone from team 2 and vice versa. This tends to make people not tap their minions because they'll be massacred if they're tapped out. This can be gotten around by allowing any teammate to block any bleeds against their teammate, but frankly this doesn't seem much different than a two-player game.

Ousting

When a Methuselah is ousted, his teammate receives three pool. The predator who did the ousting receives nothing. Big change from the normal rules, but the now solo Methuselah has two predators to contend with. It seems like this makes the game play out a little more evenly. Losing your teammate and needing to take six more pool out of your predator is just too much.

Victory points (if they're being tallied) are assigned normally though.

Directed Actions

Directed actions against minions can be played on your teammate. This seems to work well with intentional Bum's Rush, and a trip to torpor followed by diablerie from one of your teammate's vampires. Sacrifical Lamb comes in handy also.

Combat

Teammates can choose not to play strikes for their minions. It may seem odd, but nothing forces a minion to make strikes during the normal rules either.

We've discussed making exceptions to this for cards like Frenzy and Brujah Frenzy (wrong title? the master card that forces a Brujah to attack another minion)...no decisions yet.

Contesting

Same as normal. Teammates aren't allowed to reveal identities of uncontrolled vampires (but see General guidlines above).

I'd be glad for suggestions or comments to improve this. I'm also interested to know if anyone has devised a solitaire game.


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