(I hope don't have forgotten to mention anything regarding the variant!)
This is some V:tES-variant our play group "invented" sometime ago, and since that we've played this variant abouut a dozen times. IMO sometimes it is fun to play, but nothing for a group of strategist, who refuse "such kind of random intervention".
The variant consists of bringing "general" cards into play from an imaginary "third" Methusalah about once every turn, bringing an outside element of random into the game.
The variant goes as follows:
Before play shuffle a number of cards (see the list below) into one stack, and then starting with the player who first gets the full four transfers, the card cycling begins.
Before every X+1 player gets his turn, the uppermost card of the stack is drawn, and the effects of the card take place, where X is the number of players in game.
There are three type of cards:
| Owned? | Status | Name | Card type |
| O | Ancient Influence | PA | |
| O | Ancilla Empowerment | PA | |
| O | Autarkis Persecution | PA | |
| O | Deal with the Devil | Master | |
| O | Domain Challenge | PA | |
| O | Illegal Search And Seizure | Master | |
| O | Kindered Segreation | PA | |
| O | Mark of the Damned | PA | |
| O | Peace Treaty | PA | |
| O | Sabbat Threat | PA | |
| Unowned | S | Anarch Revolt | Master |
| Unowned | S | Antediluvian Awakening | Master |
| Unowned | S | Beyond Reproach | PA |
| Unowned | S | Bureauratic Overload | Master |
| Unowned | S | Convenant of Blood | Action |
| Unowned | S | Imperial Decree | Action |
| Unowned | S | Masquerade Enforcement | PA |
| Unowned | S | Strained Vitae Supply | Master |
| Unowned | S | The First Tradition | PA |
| Unowned | S | Political Flux | PA |
| Owned | P | Curse Of Nitocris | Master |
| Owned | P | Fragment of the Book of Nod | Master |
| Owned | P | Kindered Society Games | Master |
| Owned | P | Society of Leopold | Master |
| Owned | P | Vampiric Disease | Master |
Another recommendation is that you may wish to start with a slightly higher pool, say 35 to 40, in order to compensate the extra blood loss due to some these cards. Or you may want to remove those cards, which do more than one "direct" pool damage (like for example Domain Challenge).
As mentioned the list is far from complete and by style of play each game group should add or remove certain cards, but one should remember not to place an unfair disadvantage to one of the three basic strategies (bleed, vote, combat).