Rugby:

This event is loosely based upon Rugby, but is perhaps a bit closer to the kid's game Smear the Queer or Fool with the Chicken. This is a team event, with each team consisting of two vehicles. The objective is to have one vehicle on the team grab the flag, which is initially located in the center of the arena, and escape out his starting gate with it. Team members may pass the flag as they wish, and other teams will be attempting to prevent the runner from escaping. (Or at least make him drop the flag so they can make a grab at it and go for their own gate..)

Victory Conditions

The team that escapes the arena while in posession of their flag wins. Points are available, and will be used to determine second and third place.

Scoring

Forcing runner to drop flag +10
Internal damage to runner with flag +1/point of damage
Tire damage to runner with flag +1/point of damage

Arena

The Octagon at Aspen

Penalties

No Point Penalties --

Special Game Play Rules:

  1. The flag can be dropped either by hazard or excessive manuevering: After a runner with the flag makes a maneuver or hazard, roll 1 die. To retain the flag after a maneuver, roll >(D Value- 3) (i.e., A d4 Maneuver can be dropped on a 1.) after a hazards roll > D Value.
  2. The flag can be shot off the carrying vehicle. Target at a -3.(Same as tires).
  3. If the flag is jarred loose by fumble, the flag will scatter along a path determined by the grenade scatter table. Scatter distance is 1/4 car length *(Speed/10) + d6*1/4 car length. There's some algebra.
  4. If the flag is shot off, then it will scatter out along line of fire dmg/3 car lengths, round down.
  5. The flag may be dropped voluntarily (to let the team mate grab it, for instance.) Dropping the flag voluntarily is a firing action. In this case the flag will not scatter, but instead will be placed as if it were a dropped weapon mounted on the right, left, or back. Which side to use is the dropping players choice. Note that this will allow a player to "bounce" the flag, immediately picking it back up, by dropping it to one side and imediately drifting over it to grab it again.
  6. Teams will come out staggered, 2 phase delay. (Second team mate starts at starting position on phase 3). Gates selected by random draw.

Design Rules

 
Division 30 (Team)
Vehicular Equipment Available AADA Standard plus Play-Test
Personal Equipment Available All Non Military
Number of Crew 1 or 2 per vehicle
Crew Skill Points 50 each, no more than 30 in any single skill.
Gas Engines Allowed? Yes
Racing Bobies Allowed? Yes
Hovercraft Allowed? No

Special Design Rules:

The division spending limit of $30,000 is the total that is available for BOTH vehicles on the team. Each of the two vehicles on the team must cost at least $10,000.

Sample Vehicles

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