Back to A Treatise on Lag, 1.02
| I am not the gate. I am not the key to the gate. I am not the iron, nor the bricks, nor the mortar. I am not the moon, I am not the finger pointing at the moon, and I do not hear the music of the spheres. Stop telling me to send this to Blizzard. If you're sending it to Blizzard, stop that too. They can find it themselves. If they can't find it, it's probably been brought to thier attention. If it hasn't been brought to thier attention, it doesn't matter anyway - I am dead certain that at least one member of the Blizzard programming team could have written the same essay if I gave him a brief outline. They know everything that I know on this topic. The problem is not solved because the problem is not solvable. Nobody can make the rain stop, nobody can bring about world peace, and nobody can build a lagless internet-enabled game under the current internet. Untill the average person has much more bandwidth than an online game needs, or the internet is redesigned to provide Quality of Service (which is a technical term, not a level of customer support), there will be lag. This article discusses the lag but proposes no solution (other than a few minor quibbles), and is not by any stretch of the imagination a Prolegomena to any Future Online Game. It's a lag guide, not a manifesto; the premise that I have some kind of insight into networking that the entire Blizzard programming team lacks is absurd. Thank you. |