The WEDGE Interview:
S. John Ross
by Shawn Lockard
Republished here with the interviewer's permission

Sjohn's note: WEDGE was a fan-site devoted to West End Games' d6 System, and to the old Star Wars RPG in particular. I did this interview for Shawn back when I had just been hired to write a boatload of Star Wars material - just a month or so before WEG went belly-up. The Blue Room URLs have been altered to stay current.

The following is an interview with S. John Ross, full time freelance writer for a number of different companies and all around swell guy. S. John has a web page that gives you a much better view of him than I ever could hope for in one paragraph, so when you are done here at Wedge, go visit the Blue Room at http://www.io.com/~sjohn, and tell him that WEDGE sent you.


How did you get your start in the gaming biz?
        Argh. That's a trickier one than it looks. The short version is that I decided I wanted to write games, and pestered publishers until they let me. The long version is that I made a point of playtesting for the games I wanted to write for, sending piles of "shotgun" submissions to gaming magazines, schmoozing editors at conventions, and phoning Steve Jackson up in the middle of meetings until he yelled at me. Really, it's not an approach I'd suggest for others ;)

So, what was your first "big Break"?
        My first big break came with Avalon Hill.

Tales of the Floating Vagabond?
        Tales From the Floating Vagabond, yep. Nick Atlas and I met in a game of Blind Man's Bluff at a local con. He was pretending to be Worldcon, and I was pretending to be the moon Titan. I explained to him that I was writing tons of material for SJ Games' Roleplayer, which gave me instant credibility ;) Nick offered me an interview with Avalon Hill, which is a pretty rare way of getting writers these days. But AH is an old-fashioned outfit.
        I had met Nick once before, at the con where Vagabond's designer met Nick and sold him on the game to begin with, after having scmoozed at ME to try to get Steve Jackson to publish it. Strange business.

Ok.. now.. how did you get involved with WEG?
        Again, convention contacts. There is a valuable lesson here. I did panels and chewed the fat with WEG editors first at I-Con, and later at other cons. They got to know me, I got to know them, and that's the basis of it all. Editors like to work with people they know; it's just like any other business in that respect.After a couple of years of being chummy at cons, the WEG guys got a copy of Warehouse 23 and figured it was about time they hired me for some freelance work.

What is your favorite article or book of your own?
        GURPS Russia and GURPS Warehouse 23, currently, but if the Star Wars Adventure Journal lets me write as many solitaire adventures as it looks like they may, that'll switch fast ;) Russia's my best work though, seriously.

What is your favorite game written by someone else?
        I think Ghostbusters was the best RPG ever published. With Call of Cthulhu a close second, and Paranoia a close third. So, you can tell I like games where laughs are to be had. A lot of people overlook Cthulhu's sense of humor, but for a dread alien god he's a barrel of chuckles.

What about Ghostbusters makes it so good?
        Ghostbusters works on so many levels. The GMing tips were revolutionary for me. They practically taught me to GM all by themselves. The adventure-potential was so huge: new-age pulp, they called it. Ghosts and aliens and wierdness in the modern day. These days, with all the X-Files stuff, it's trendy. Then, it was revolutionary, and they still did it best. That and the system was so clean and simple, the writing so unpretensious and fun.
        Any book that says, by way of advice to GMs "let them blow something up every half an hour," is clearly the work of people who know what makes a game tick ;)

So, what shuld we look forward to reading from you in WEG products?
        To be absolutely frank, the same kind of stuff I've written everywhere else, only with stormtroopers in it.

The Men in White?
        The MIWs, yes ;)My style is fairly personal, and the WEG editors seem to think it'll mesh nicely with Star Wars. I agree. I like fun, cinematic, over-the-top action with a sense of importance and visual impact. That's Star Wars all over. It's like a homecoming. Plus, they're letting me write solos, as I said, and I love solos.

So we will see you in the AJ soon? what other products could we see you in?
        I should be in the AJ very very very soon. And, schedule allowing, I may well be in every issue of the AJ from now on. Right now I'm also part of the SpecForces Instant Adventures book, and the Corporate Sector Boxed set. I've also got a handful of ideas for projects that I intend to propose to them, down the road.

If you had no concerns about profitability, what setting would you want to write the most?
        The universe of Douglas Adams' hitchhiker's novels is probably at the top of a very long list.

And do you have favorite writers or artists in the industry?
        Most of my heroes are gone, unfortunately. I think Greg Costikyan was the best game designer we had, for instance. I have plenty of favorite artists, though; there are dozens of brilliant illustrators working the gaming side of the street these days. Elizabeth Danforth and Eric Hotz are big favorites. And Denis Loubet.

Anything about you that we should know that we don't already?
        That my secret ambition is to write a D6 adaption of Lucasfilm's Full Throttle computer game. ;)

Is it true that you have a website, for folks that want to follow your progress and learn more about the man known as SJohn?
        Absolutely not. There's a site up at http://www.io.com/~sjohn that claims to be my site, but I deny it emphatically. In fact, I'm considering denying it right there on the site, so that people know I'm being sincere.
        Odds are, the D6 adaption of Full Throttle is more likely to end up on the site than in print, so keep an eye out ;)

Sjohn is quite friendly, and can be reached at [click here for email], and he loves email. Ask him. He'll say so.

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