Gamma World
I haven't played GW in years. I remember having an enormously fun time with
it when I was younger, though I was only in one or two campaigns. The premise
of the game is that you're on Earth in the year 2500 or so, but after a
pretty humongous war has destroyed civilization as we know it, and created
millions of mutants. Characters got random mutations (I seem to remember
my character having a lobster's claw for his right arm, and could emit
high radiation, or something) and had to eke out an existence in a barren
wasteland and deal with the remnants and destruction left behind by their
ancestors.
I don't think I'd enjoy it now. It tried to be too many things, and as
a result lost its focus. I think I'd want to keep the random mutations,
in some ways, and it might be fun for a rollicking one-shot (like the
TMNT game I rave about elsewhere), but I would
hate to be a GM saddled with a randomized wasteland as a long-term
campaign setting.
June 27, 1995
tenzil@io.com
Copyright ©1995 James Kiley. All rights reserved.