Twilight 2000

This was another game I played too young. I might enjoy it now, if I could find a group that would play it with me. It's a military game, set right after a limited nuclear exchange between the U.S. and the U.S.S.R. (the what?). In the original game, characters were soldiers, stranded somewhere in Europe (Poland, I think) and trying to make their way home, or not.

T2K uses GDW's patented "confuse-a-tron" house system (see also Traveller for more details), which is simultaneously very cool and very much a pain. It's got neat ideas for character development, in the way of Careers and pre-developing a character's history, but the system itself is obviously written FOR engineers BY engineers, and heaven help you if you can't do a square root or just don't like math.

Once again, I expect I might enjoy the game -- nowadays I hear it is being rereleased, or something, and has a largish following -- if I were to play it today. At the time I played it, it didn't hold a lot of excitement for me.

Note! Despite the roughly once-a-month emails I receive with requests along these lines, I do not have a copy of T2000, I don't know where to get a copy, and no, I'm not referring to the computer game here.

Followup Note! (April 2004)

Despite the roughly once-every-three-months emails I receive, I'm not really interested in getting my hands on a copy of T2000, nor in fact in actually playing it. Thanks for the suggestions and support, though.


December 17, 1998
tenzil@io.com
Copyright ©1995-1999 James Kiley. All rights reserved.
Return to the RPG list