The rules, however, were the Palladium Roleplaying System, and what's worse, the editing was apallingly bad. Let me give you an idea. In 1990 I described the game to another friend, who picked up the thirteenth printing; I had the fourth printing, and we knew a fella who had the seventh printing. We compared editions at one point. Not only were there typoes which had made it through all thirteen editions to date, there were typoes which did not exist in the fourth edition, which did exist in the seventh and/or thirteenth. Or an error would be present in the fourth edition, vanish in the seventh, and reappear in the thirteenth. God only knows where they are now.
Production values were okay at best. Lots of excerpts from the comics, lots of eye-damagingly small typeface and hard-to-read tables, lots of neato martial arts weapons and things. The system did allow you to run an anthropomorphized animal of almost any variety; I was involved in a later game which had as its PC team: Doc the drug-dealing skunk; Goldstein the Jewish turkey, who had escaped from (or "flown"), if you prefer, the coop just before Thanksgiving; Some neurotic schnauzer; a warrior pig; and a fairly human-looking individual of indeterminate race. A lawyer, I think.
The rules were vile, and changed with every printing. We faked it, but, as I recall, we had a house rule that if you could find a rule in any one of the editions we had floating around, you could use it. It was good for several wacky, rollicking adventures, all of which I enjoyed a lot, and all of which revolved around the motif of "Save the world, or play the gig that will make us into a nationally-famous band?"