Date: Tue, 27 Oct 1998 23:13:28 -0700 From: Christopher ThrashSubject: Re: Jump point masking (long) The probability that a mainworld's jump limit (as seen from all angles) is masked is proportional to the solid angle (in steradians) subtended by a disk equal in radius to the primary's jump limit minus the mainworld's jump limit, at the mainworld's orbital radius, as a fraction of 4*pi steradians. This neglects parallax, but for the distances involved all lines of sight/flight are essentially parallel anyway. (Cases where parallax is important -- microjumps -- are left as an exercise for the interested reader.) To find the solid angle, divide the area subtended by the disk by the area of a sphere of orbital radius. Hence: Area (disk) = 2*pi*a*h, where a is orbital radius (semi-major axis), and h = a - sqrt(a^2 - (R - r)^2), and R and r are the jump limits of primary and mainworld, respectively. Area (sphere) = 4*pi*a^2. Masked = 2*pi*a*h / 4*pi*a^2 = h/2a = (a - sqrt(a^2 - (R - r)^2))/2a = (1 - sqrt(1 - (R - r)^2 / a^2))/2. Free = 1 - Masked. Revised table follows: Spec. Dia. 100D 100D Habit. Free Free Free Class (Sols) (au) (orb) Zone (Sz 0) (SGG) (3d) O5 18.00 16.84 8 - - - B0 7.40 6.92 7 12 100.0% 100.0% auto B5 3.80 3.56 6 9 99.8% 99.8% auto A0 2.50 2.34 5 7 98.6% 98.7% 17- A5 1.70 1.59 4 6 97.6% 97.8% 16- F0 1.30 1.22 4 5 95.0% 95.5% 15- F5 1.20 1.12 4 4 85.6% 87.4% 14- G0 1.05 0.98 3 3 59.4% 69.4% 11- G5 0.93 0.87 3 2 0.0% 0.0% no K0 0.85 0.80 3 2 0.0% 0.0% no K5 0.74 0.69 2 0 0.0% 0.0% no M0 0.63 0.59 2 0 0.0% 0.0% no M5 0.32 0.30 1 - - - - M8 0.13 0.12 1 - - - - Once again, for GT: Roll twice, once for origin and once for destination. [Optionally, add +1 for the mainworld satellite of a gas giant.] Effects on Trade and Commerce: Using CT Book 6 (Scouts), p. 28, for spectral class frequencies (whether accurate or not), and looking only at main sequence (size V) stars, only 21.4% of all jumps on average will be to or from unmasked mainworlds, most of those around class F primaries: Spectral Class Free(%) Stars(%) Total Free B0 100.0% 0.0% 0.0% B5 99.2% 0.0% 0.0% A0 98.6% 1.4% 1.4% A5 97.6% 1.4% 1.4% F0 95.1% 8.1% 7.7% F5 85.8% 8.1% 7.0% G0 60.6% 6.6% 4.0% G5 0.0% 6.6% 0.0% K0 0.0% 8.2% 0.0% K5 0.0% 8.2% 0.0% M0+ 0.0% 51.3% 0.0% 21.4% Assuming that jumps may freely begin and end *beyond* the 100D limit, the maximum distance required to clear the primary's jump masking is equal to the primary's jump limit radius; such a jump skims the edge of the primary's jump sphere on a tangent line. Distances and travel times (at 1G) are given below: Spect. Dia. 100D Run Stand Class (Sols) (au) (hrs) (hrs) O5 18.00 16.84 199.1 281.5 B0 7.40 6.92 127.6 180.5 B5 3.80 3.56 91.5 129.4 A0 2.50 2.34 74.2 104.9 A5 1.70 1.59 61.2 86.5 F0 1.30 1.22 53.5 75.7 F5 1.20 1.12 51.4 72.7 G0 1.05 0.98 48.1 68.0 G5 0.93 0.87 45.2 64.0 K0 0.85 0.80 43.3 61.2 K5 0.74 0.69 40.4 57.1 M0 0.63 0.59 37.2 52.7 M5 0.32 0.30 26.5 37.5 M8 0.13 0.12 16.9 23.9 The weighted average maxima, including free jumps, are +25.8 hours (running jump, at 1G) and +36.4 hours (standing jump, at 1G). These apply equally at origin and destination. Average times are +21.7 hours and +30.6 hours, respectively. Conclusions: Even worst case, jump masking adds (on average) at most a day to a day and a half to each end of an interstellar jump. This reduces canonical port time from 6-1/2 days to 4-5 days: well within the capability of most freight liners to discharge and load. Minimum possible turnaround time (arrival to arrival), using conventional (non-LASH/tender) designs, goes up from 8-1/2 days (41 trips per year) to 10 days (35 trips per year). This is closer to the canonical value of 14 days (25 trips per year). Free traders may have a harder time making 25 trips a year, but who said life was fair?
Comments: thrash@io.com