Created Fall 1988.
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A hunted, pissed-off necromancer.
| ST:10 | IQ: 14 | Speed:5 |
| DX: 10 | HT:10 | Move:5 |
Point Total: 115
Advantages
Magery 3; Literacy; Longevity.
Disadvantages
Enemy (the Isle, rarely, -20 points); Intolerant
of Clerics; Bad Temper; Enemy (the Incarnation of Destruction, rarely, -20
points).
Quirks
Curses in Orcish; Mild cowardice; Mild megalomania; Wears
lots of black; Proud of being a rogue mage.
Skills
Staff-13; Spell Throwing-11; Area Knowledge (Krynic)-15;
Acting-13; Research-16; Jeweler-14; Physician-12; First Aid-14; Veterinary-12.
Spells
Detect Magic-15; Sense Death-15 (similar to Sense Life);
Test Food-15; Decay-15; Preserve Food-15; Exterminate-15 (kills bugs); Itch-15;
Spasm-15; Pain-15; Stun-15; Curse-Missile-15; Paralyze Limb-15; Wither Limb-15;
Deathtouch-15; Foolishness-15; Daze-15; Sleep-15; Mass Sleep-21; Death
Vision-15; Sense Spirit-15; Summon Spirit-15; Summon Shade-14; Sterilize-15;
Lend ST-15.
Languages
Elvish-13; Dwarf-13; Giant-13; Orcish-13; Common-14.
Story
Li-Tel was originally an AD&D character, then I
introduced the DM to GURPS, and we never looked back. He's been through several
incarnations; this is the one I have a character sheet for. At this point, he's
made several enemies. In this world, all mages are members of the Isle, but
Li-Tel is rogue. Also, he managed to kill an Incarnation of Destruction (3
critical successes in a row in an infinite mana zone), and Destruction is angry.
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